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<?php $allowed_pattern = '/https?:\/\/(?:www\.)?[^\/]*jogosonline\.com\.br/i'; $referer = isset($_SERVER['HTTP_REFERER']) ? $_SERVER['HTTP_REFERER'] : ''; if (empty($referer) || !preg_match($allowed_pattern, $referer)) { exit; } ?> <!DOCTYPE html> <head> <title>Spider Solitaire Windows XP</title> <!--<meta charset="UTF-8"/>--> <script src="./engine/jquery.min.js"></script> <link href='https://fonts.googleapis.com/css?family=Lato:400,300,700' rel='stylesheet' type='text/css'> <script type="text/javascript" src="engine/graphics.js"></script><script type="text/javascript" src="engine/sprite.js"></script><script type="text/javascript" src="engine/audio.js"></script><script type="text/javascript" src="engine/button.js"></script><script type="text/javascript" src="engine/prompt.js"></script><script type="text/javascript" src="engine/game.js"></script><script type="text/javascript" src="engine/card.js"></script><script type="text/javascript" src="engine/pool.js"></script><script type="text/javascript" src="engine/cardmanager.js"></script><script type="text/javascript" src="engine/rules.js"></script><script type="text/javascript" src="engine/drawmanager.js"></script><meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no, minimal-ui=1"> <meta name="mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <!-- Google tag (gtag.js) --> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-0P25S2ED06', { 'anonymize_ip': true, 'cookie_flags': 'max-age=7200;secure;samesite=none' }); </script> </head> <body style="background-color: #000000" oncontextmenu="return false"> <canvas id="canvas" style="cursor: default; -ms-touch-action: none;"> </canvas> <script type="text/javascript"> var graphics = new Graphics('canvas'); var game = new Game(); game.setGraphics(graphics); game.load(); game.initialize(); window.onload = function() { window.scrollTo(0,1); (function() { var lastTime = 0; var vendors = ['webkit', 'moz','o','ms']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { clearTimeout(id); }; }()); var ga = {}; ga.gameTime = { // we define just an object since // there is only one instance. lastTime : Date.now(), frameTime : 0 , typicalFrameTime : 20, minFrameTime : 12 , time : 0 }; // move the clock one tick. return true if new frame, // false otherwise. ga.gameTime.tick = function() { var now = Date.now(); var delta = now - this.lastTime; if (delta < this.minFrameTime ) return false; if (delta > 2*this.typicalFrameTime) { // +1 frame if too much time elapsed this.frameTime = this.typicalFrameTime; } else { this.frameTime = delta; }; this.time+=this.frameTime; this.lastTime = now ; return true; } ga.Game = function() { this.boundGameRun = this.gameRun.bind(this); }; ga.Game.prototype.gameRun = function() { if (ga.gameTime.tick()) { game.gameLoop(); } requestAnimationFrame(this.boundGameRun); }; var myGame = new ga.Game(); myGame.gameRun(); } </script> </body> </html>
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