Файловый менеджер - Редактировать - /home/jogoso94/public_html/jogos/prince_js/index.php
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<?php $allowed_pattern = '/https?:\/\/(?:www\.)?[^\/]*jogosonline\.com\.br/i'; $referer = isset($_SERVER['HTTP_REFERER']) ? $_SERVER['HTTP_REFERER'] : ''; if (empty($referer) || !preg_match($allowed_pattern, $referer)) { exit; } ?> <!doctype html> <html lang="en"> <head> <title>PrinceJS</title> <meta charset="UTF-8" /> <meta name="description" content="Prince of Persia reimplementation written in HTML5 / JavaScript (MS-DOS version)" /> <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, maximum-scale=1.0, user-scalable=0.0, viewport-fit=cover" /> <meta name="mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="apple-mobile-web-app-title" content="PrinceJS" /> <meta name="application-name" content="PrinceJS" data-source="https://github.com/oklemenz/PrinceJS" /> <link rel="icon" type="image/png" href="assets/web/favicon.png" /> <link rel="shortcut icon" type="image/png" href="assets/web/touch-icon-152.png" /> <link rel="apple-touch-icon" href="assets/web/touch-icon-152.png" /> <link rel="apple-touch-icon" sizes="152x152" href="assets/web/touch-icon-152.png" /> <link rel="apple-touch-icon" sizes="180x180" href="assets/web/touch-icon-180.png" /> <link rel="manifest" href="site.webmanifest" /> <link type="text/css" rel="stylesheet" href="assets/web/game.css" /> <script type="text/javascript"> console.log("%cSource: https://github.com/oklemenz/PrinceJS", "color: blue; font-size:20px; font-weight: bold;"); </script> <script src="lib/phaser.min.js"></script> <script src="src/Boot.js"></script> <script src="src/Preloader.js"></script> <script src="src/Game.js"></script> <script src="src/Utils.js"></script> <script src="src/Title.js"></script> <script src="src/EndTitle.js"></script> <script src="src/Credits.js"></script> <script src="src/Cutscene.js"></script> <script src="src/Scene.js"></script> <script src="src/Level.js"></script> <script src="src/LevelBuilder.js"></script> <script src="src/Actor.js"></script> <script src="src/Fighter.js"></script> <script src="src/Enemy.js"></script> <script src="src/Kid.js"></script> <script src="src/Mouse.js"></script> <script src="src/Interface.js"></script> <script src="src/tiles/Base.js"></script> <script src="src/tiles/Button.js"></script> <script src="src/tiles/Chopper.js"></script> <script src="src/tiles/Clock.js"></script> <script src="src/tiles/ExitDoor.js"></script> <script src="src/tiles/Gate.js"></script> <script src="src/tiles/Loose.js"></script> <script src="src/tiles/Mirror.js"></script> <script src="src/tiles/Potion.js"></script> <script src="src/tiles/Skeleton.js"></script> <script src="src/tiles/Spikes.js"></script> <script src="src/tiles/Star.js"></script> <script src="src/tiles/Sword.js"></script> <script src="src/tiles/Torch.js"></script> </head> <body oncontextmenu="return false;"> <div class="game" id="gameContainer"></div> <script type="text/javascript"> window.onload = () => { let game = new Phaser.Game(640, 400, Phaser.AUTO, "gameContainer", null, false, false); game.state.add("Boot", PrinceJS.Boot); game.state.add("Preloader", PrinceJS.Preloader); game.state.add("Game", PrinceJS.Game); game.state.add("Title", PrinceJS.Title); game.state.add("EndTitle", PrinceJS.EndTitle); game.state.add("Credits", PrinceJS.Credits); game.state.add("Cutscene", PrinceJS.Cutscene); game.state.start("Boot"); }; </script> </body> </html>
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