Файловый менеджер - Редактировать - /home/jogoso94/public_html/jogos/minesweeper/index.php
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<?php $allowed_pattern = '/https?:\/\/(?:www\.)?[^\/]*jogosonline\.com\.br/i'; $referer = isset($_SERVER['HTTP_REFERER']) ? $_SERVER['HTTP_REFERER'] : ''; if (empty($referer) || !preg_match($allowed_pattern, $referer)) { exit; } ?> <!DOCTYPE html> <html lang="en-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>Minesweeper</title> <script src="Build/UnityLoader.js"></script> <script> var gameInstance = UnityLoader.instantiate("gameContainer", "Build/game_minesweeper_web.json"); var scaleToFit; try{ scaleToFit = !!JSON.parse(""); }catch(e){ scaleToFit = true; } window.onresize = function(){ var canvas = gameInstance.Module.canvas; var container = gameInstance.container; var w; var h; if(scaleToFit){ w = window.innerWidth; h = window.innerHeight; var r = 900/1600; if(w * r > window.innerHeight){ w = Math.min(w, Math.ceil(h / r)); } h = Math.floor(w * r); }else{ w=1600; h=900; } container.style.width = canvas.style.width = w + "px"; container.style.height = canvas.style.height = h + "px"; container.style.top = Math.floor((window.innerHeight - h)/2) + "px"; container.style.left = Math.floor((window.innerWidth - w)/2) + "px"; } </script> <style> html,body{ background: #000; background: ; width: 100%; height: 100%; overflow:visible; padding:0; margin:0; } div#gameContainer{ background: transparent!important; position: absolute; } div#gameContainer canvas{ position: absolute; image-rendering: optimizeSpeed; image-rendering: -webkit-crisp-edges; image-rendering: -moz-crisp-edges; image-rendering: -o-crisp-edges; image-rendering: crisp-edges; image-rendering: -webkit-optimize-contrast; image-rendering: optimize-contrast; image-rendering: pixelated; -ms-interpolation-mode: nearest-neighbor; } </style> </head> <body onload="window.onresize();"> <div id="gameContainer"></div> </body> </html> <script defer src="htmlgame.js" type="text/javascript"></script>
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