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<?php $allowed_pattern = '/https?:\/\/(?:www\.)?[^\/]*jogosonline\.com\.br/i'; $referer = isset($_SERVER['HTTP_REFERER']) ? $_SERVER['HTTP_REFERER'] : ''; if (empty($referer) || !preg_match($allowed_pattern, $referer)) { exit; } ?> <html><head> <title>BRICK OUT</title> <link rel="stylesheet" href="css/reset.css" type="text/css"> <link rel="stylesheet" href="css/main.css" type="text/css"> <link rel="stylesheet" href="css/orientation_utils.css" type="text/css"> <link rel="stylesheet" href="css/ios_fullscreen.css" type="text/css"> <link rel="shortcut icon" type="image/x-icon" href="./favicon.ico"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, minimal-ui"> <meta name="msapplication-tap-highlight" content="no"> <script type="text/javascript" src="js/createjs.min.js"></script> <script type="text/javascript" src="js/howler.min.js"></script> <script type="text/javascript" src="js/CLang.min.js"></script> <script type="text/javascript" src="js/main.js"></script> </head> <body ondragstart="return false;" ondrop="return false;" class="visible"> <div style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%"></div> <script> document.addEventListener("DOMContentLoaded", () =>{ var oMain = new CMain({ ball_speed: 7, //SPEED OF BALL IN PIXEL bricks_score: [5, 10, 15, 20, 50, 40], //SCORE ASSIGNED TO EVERY BRICK (brick0 to brickN) bricks_resistance: [0, 0, 0, 0, 0, 1], //HOW MANY TIME THE BALL COLLISION THE BRICK UNTIL IT IS DESTROYED (brick0 to brickN) bricks_destructible: [true, true, true, true, false, true], //INDICATES THAT A BRICK IS DESTRUCTABLE BY BALL IN NORMAL STATE (brick0 to brick5) bonus_speed: 2, //SPEED OF BONUS IN PIXEL bonus_time: {t0: 15, t1: 150, t2: 15, t3: 15, t6: 15}, //DURATION OF EVERY BONUS IN THIS ORDER (IN SECONDS) t0=LargePad,t1=FireBall,t2=Floor,t3=Magnetic,t6=Shot bonus_score: {s0: 15, s1: 10, s2: 10, s3: 15, s4: 100, s5: 20, s6: 15, s7: 10, s8: 30, s9: 30}, //SCORE OF EVERY BONUS IN THIS ORDER s0=LargePad,s1=FireBall,s2=Floor,s3=Magnetic,s4=extra life,s5=multiBall,s6=Shot,s7=ball speed down,s8ball speed up,s9=smallPad life: 3, //LIVES ASSIGNED AT THE BEGIN OF THE GAME bullet_speed: 0.5, //SPEED OF THE BULLET OF THE SHOT BONUS speed_down_ball: 0.25, //DECREASE SPEED TO BALL EVERY TIME TAKES THE POWER UP SPEED DOWN BALL speed_up_ball: 0.25, //INCREASE SPEED TO BALL EVERY TIME TAKES THE POWER UP SPEED UP BALL fullscreen:true, //SET THIS TO FALSE IF YOU DON'T WANT TO SHOW FULLSCREEN BUTTON check_orientation:false, //SET TO FALSE IF YOU DON'T WANT TO SHOW ORIENTATION ALERT ON MOBILE DEVICES audio_enable_on_startup:false, //ENABLE/DISABLE AUDIO WHEN GAME STARTS num_levels_for_ads: 2 //NUMBER OF LEVELS TO COMPLETE BEFORE TRIGGERING SAVE_SCORE EVENT. USEFUL FOR INTER-LEVEL AD EVENTUALLY. }); document.addEventListener("start_session", function (evt) { if (getParamValue('ctl-arcade') === "true") { parent.__ctlArcadeStartSession(); } }); document.addEventListener("end_session", function (evt) { if (getParamValue('ctl-arcade') === "true") { parent.__ctlArcadeEndSession(); } }); document.addEventListener("start_level", function (evt) { if (getParamValue('ctl-arcade') === "true") { parent.__ctlArcadeStartLevel({level: evt.detail.level}); } }); document.addEventListener("end_level", function (evt) { if (getParamValue('ctl-arcade') === "true") { parent.__ctlArcadeEndLevel({level: evt.detail.level}); } }); document.addEventListener("save_score", function (evt) { if (getParamValue('ctl-arcade') === "true") { parent.__ctlArcadeSaveScore({score: evt.detail.score}); } }); document.addEventListener("show_interlevel_ad", function (evt) { if (getParamValue('ctl-arcade') === "true") { parent.__ctlArcadeShowInterlevelAD(); } }); document.addEventListener("share_event", function (evt) { if (getParamValue('ctl-arcade') === "true") { parent.__ctlArcadeShareEvent({img: TEXT_SHARE_IMAGE, title: TEXT_SHARE_TITLE, msg: TEXT_SHARE_MSG1 + evt.detail.score + TEXT_SHARE_MSG2, msg_share: TEXT_SHARE_SHARE1 + evt.detail.score + TEXT_SHARE_SHARE1}); } }); if (isIOS()) { setTimeout(function () { sizeHandler(); }, 200); } else { sizeHandler(); } }); </script> <div class="check-fonts"> <p class="check-font-1">test 1</p> </div> <canvas id="canvas" class="ani_hack" width="840" height="1024" style="width: 830px; height: 1012px; top: -29.5px; left: 371.5px;"> </canvas> <div data-orientation="portrait" class="orientation-msg-container"><p class="orientation-msg-text">Please rotate your device</p></div> <div id="block_game" style="position: fixed; background-color: transparent; top: 0px; left: 0px; width: 100%; height: 100%; display: none;"></div> </body></html>
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