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[project] title = solitaire_windows_xp version = 1.3.0 write_log = 0 compress_archive = 1 publisher = Indiesoft LLC developer = unnamed [display] width = 584 height = 438 high_dpi = 1 samples = 0 fullscreen = 0 update_frequency = 60 vsync = 1 display_profiles = /builtins/render/default.display_profilesc dynamic_orientation = 0 [render] clear_color_red = 0 clear_color_green = 0 clear_color_blue = 0 clear_color_alpha = 1.0 [physics] type = 2D gravity_y = 0.0 debug = 0 debug_alpha = 0.9 world_count = 4 gravity_x = 0 gravity_z = 0 scale = 0.01 allow_dynamic_transforms = 0 debug_scale = 30 max_collisions = 1024 max_contacts = 1024 contact_impulse_limit = 0 ray_cast_limit_2d = 1024 ray_cast_limit_3d = 128 trigger_overlap_capacity = 1024 [bootstrap] main_collection = /main/main.collectionc render = /main/render/orthographic.renderc [graphics] default_texture_min_filter = linear default_texture_mag_filter = linear max_draw_calls = 1024 max_characters = 8192 max_debug_vertices = 100000 texture_profiles = /builtins/graphics/default.texture_profiles verify_graphics_calls = 1 memory_size = 512 [shader] output_spirv = 0 [sound] gain = 1 max_sound_data = 128 max_sound_buffers = 32 max_sound_sources = 16 max_sound_instances = 256 max_component_count = 32 use_thread = 1 [resource] http_cache = 0 max_resources = 1024 [input] repeat_delay = 0.5 repeat_interval = 0.2 gamepads = /builtins/input/default.gamepadsc game_binding = /input/game.input_bindingc use_accelerometer = 1 [sprite] max_count = 1024 subpixels = 1 [spine] max_count = 128 [model] max_count = 128 [mesh] max_count = 128 [gui] max_count = 64 max_particlefx_count = 64 max_particle_count = 1024 [collection] max_instances = 1024 max_input_stack_entries = 16 [collection_proxy] max_count = 10 [collectionfactory] max_count = 128 [factory] max_count = 128 [ios] launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc pre_renderered_icons = 0 bundle_identifier = example.unnamed infoplist = /builtins/manifests/ios/Info.plist default_language = en localizations = en [android] version_code = 1 minimum_sdk_version = 16 target_sdk_version = 29 package = com.example.todo manifest = /builtins/manifests/android/AndroidManifest.xml iap_provider = GooglePlay input_method = KeyEvent immersive_mode = 0 display_cutout = 1 debuggable = 0 [osx] infoplist = /builtins/manifests/osx/Info.plist bundle_identifier = example.unnamed bundle_version = 1 default_language = en localizations = en [windows] [html5] custom_heap_size = 0 heap_size = 64 htmlfile = /builtins/manifests/web/engine_template.html cssfile = /builtins/manifests/web/dark_theme.css archive_location_prefix = archive show_fullscreen_button = 0 show_made_with_defold = 0 scale_mode = fit engine_arguments = --verify-graphics-calls=false [particle_fx] max_count = 64 max_particle_count = 1024 [iap] auto_finish_transactions = 1 [network] http_timeout = 0 http_thread_count = 4 http_cache_enabled = 1 [library] [script] shared_state = 1 [label] max_count = 512 subpixels = 1 [profiler] track_cpu = 0 [liveupdate] settings = /liveupdate.settings enabled = 1 [tilemap] max_count = 16 max_tile_count = 2048 [engine] run_while_iconified = 0 [gameanalytics] build_html5 = 1.3.0 custom_dimensions_01 = desktop,mobile custom_dimensions_02 = portrait,landscape game_key_html5 = 113014aa98e1e8ca9df76b162a69575d secret_key_html5 = c4d23b1b2bf22149d8517865d6d7084ec86f688b [native_extension] app_manifest = /generated.appmanifest [sentinel] sentry_dsn = https://0e3657338e044006ab8fb328491c8519@o43904.ingest.sentry.io/5208132 sentry_release = 3ff06a912439682d54efe74e698304f464930a96
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