Файловый менеджер - Редактировать - /home/jogoso94/public_html/static/img/logo/converter.tar
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Different Version/princess.xml 0000644 00000130766 15043425235 0015035 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2022-09-12 12:45:40 with apoplexy v3.15 (May 2021). --> <level number="14"> <rooms> <room number="1"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> 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room="3" location="11" next="1" /> <event number="217" room="19" location="14" next="1" /> <event number="218" room="19" location="12" next="1" /> <event number="219" room="19" location="8" next="1" /> <event number="220" room="16" location="24" next="1" /> <event number="221" room="16" location="19" next="1" /> <event number="222" room="16" location="15" next="1" /> <event number="223" room="16" location="10" next="1" /> <event number="224" room="12" location="10" next="1" /> <event number="225" room="12" location="8" next="1" /> <event number="226" room="12" location="4" next="1" /> <event number="227" room="3" location="26" next="1" /> <event number="228" room="3" location="11" next="1" /> <event number="229" room="19" location="14" next="1" /> <event number="230" room="19" location="12" next="1" /> <event number="231" room="19" location="8" next="1" /> <event number="232" room="16" location="24" next="1" /> <event number="233" room="16" location="19" next="1" /> <event number="234" 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room="3" location="11" next="1" /> <event number="253" room="19" location="14" next="1" /> <event number="254" room="19" location="12" next="1" /> <event number="255" room="19" location="8" next="1" /> <event number="256" room="16" location="24" next="1" /> </events> <prince room="9" location="15" direction="2" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Princess level" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/princess.plv" /> <field key="Time Created" value="2022-09-12 10:44:22" /> <field key="Time Last Modified" value="2022-09-12 12:45:40" /> <field key="Original Level Number" value="14" /> </userdata> </level> 296 - Same Story Different Version/level1.xml 0000644 00000131417 15043425235 0014371 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2022-09-12 12:44:29 with apoplexy v3.15 (May 2021). --> <level number="1"> <rooms> <room number="1"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="4" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="2" /> <tile element="1" modifier="0" /> <tile element="6" modifier="0" /> <tile element="1" modifier="1" /> <tile element="19" modifier="0" /> <tile element="11" modifier="0" /> <tile element="3" modifier="0" /> <tile element="20" 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Story Different Version/level3.xml 0000644 00000131354 15043425235 0014373 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2022-09-12 12:44:42 with apoplexy v3.15 (May 2021). --> <level number="3"> <rooms> <room number="1"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="30" 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<tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="9" right="0" up="0" down="22" /> </room> </rooms> <events> <event number="1" room="6" location="30" next="0" /> <event number="2" room="3" location="26" next="0" /> <event number="3" room="14" location="13" next="0" /> <event number="4" room="16" location="10" next="0" /> <event number="5" room="10" location="28" next="0" /> <event number="6" room="23" location="20" next="0" /> <event number="7" room="6" location="30" next="0" /> <event number="8" room="1" location="30" next="1" /> <event number="9" 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location="0" direction="2" skill="1" colors="255" /> <links left="1" right="5" up="12" down="4" /> </room> <room number="22"> <tile element="1" modifier="2" /> <tile element="2" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="15" modifier="6" /> <tile element="0" modifier="0" /> <tile element="12" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="4" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="21" modifier="0" /> <tile element="3" modifier="0" /> <tile element="15" modifier="5" /> <tile element="1" modifier="2" /> <tile 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modifier="0" /> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="4" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="15" modifier="7" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="3" colors="6" /> <links left="22" right="0" up="23" down="0" /> </room> </rooms> <events> <event number="1" room="2" location="10" next="0" /> <event number="2" room="2" location="30" next="0" /> <event number="3" 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next="1" /> </events> <prince room="1" location="12" direction="1" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 2" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level2.plv" /> <field key="Time Created" value="2022-09-12 10:44:22" /> <field key="Time Last Modified" value="2022-09-12 12:44:34" /> <field key="Original Level Number" value="2" /> </userdata> </level> 296 - Same Story Different Version/level8.xml 0000644 00000131177 15043425235 0014403 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2022-09-12 12:45:08 with apoplexy v3.15 (May 2021). --> <level number="8"> <rooms> <room number="1"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="0" /> <tile 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number="256" room="0" location="1" next="1" /> </events> <prince room="17" location="24" direction="2" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 7" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level7.plv" /> <field key="Time Created" value="2021-06-01 15:53:04" /> <field key="Time Last Modified" value="2021-06-01 17:53:39" /> <field key="Original Level Number" value="7" /> </userdata> </level> 198 - Story Retold/princess.xml 0000644 00000132153 15043425235 0012075 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:54:12 with apoplexy v3.15 (May 2021). --> <level number="14"> <rooms> <room number="1"> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" 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key="Time Created" value="2021-06-01 15:53:04" /> <field key="Time Last Modified" value="2021-06-01 17:53:21" /> <field key="Original Level Number" value="3" /> </userdata> </level> 198 - Story Retold/level10.xml 0000644 00000131334 15043425235 0011517 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:53:53 with apoplexy v3.15 (May 2021). --> <level number="10"> <rooms> <room number="1"> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile 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modifier="1" /> <tile element="1" modifier="1" /> <tile element="15" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="0" modifier="0" /> <tile element="1" modifier="1" /> <tile element="18" modifier="2" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="3" right="7" up="0" down="5" /> </room> <room number="5"> <tile element="20" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="1" modifier="1" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="0" modifier="0" /> <tile element="1" modifier="1" /> <tile element="0" modifier="0" /> <tile 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element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="1" modifier="1" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="1" modifier="1" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="20" modifier="1" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="9" right="15" up="12" down="8" /> </room> <room number="11"> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="15" modifier="14" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="18" modifier="2" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="15" modifier="16" /> <tile element="18" modifier="2" /> <tile element="0" modifier="255" /> <tile element="15" modifier="13" /> <tile element="20" modifier="1" /> <tile element="0" modifier="1" /> <tile element="1" modifier="1" /> <tile element="18" modifier="2" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="4" modifier="0" /> <tile element="1" modifier="1" /> <tile element="0" modifier="1" /> <tile element="20" modifier="1" /> <tile 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element="1" modifier="1" /> <tile element="20" modifier="1" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="8" right="0" up="15" down="0" /> </room> <room number="17"> <tile element="0" modifier="0" /> <tile element="15" modifier="23" /> <tile element="18" modifier="5" /> <tile element="15" modifier="22" /> <tile element="18" modifier="5" /> <tile element="15" modifier="21" /> <tile element="18" modifier="5" /> <tile element="15" modifier="26" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="18" modifier="5" /> <tile element="15" modifier="24" /> <tile element="18" modifier="5" /> <tile element="15" modifier="25" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="4" modifier="0" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="20" modifier="1" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="18" right="13" up="0" down="0" /> </room> <room number="18"> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="0" modifier="0" /> <tile 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/> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level10.plv" /> <field key="Time Created" value="2021-06-01 15:53:04" /> <field key="Time Last Modified" value="2021-06-01 17:53:53" /> <field key="Original Level Number" value="10" /> </userdata> </level> 198 - Story Retold/level12b.xml 0000644 00000131310 15043425235 0011655 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:54:07 with apoplexy v3.15 (May 2021). --> <level number="13"> <rooms> <room number="1"> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="0" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="19" modifier="0" /> <tile element="6" modifier="5" /> <tile element="20" modifier="1" /> 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up="19" down="0" /> </room> <room number="22"> <tile element="0" modifier="1" /> <tile element="33" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="33" modifier="0" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="0" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <guard location="9" direction="1" skill="4" colors="5" /> <links left="19" right="24" up="20" down="0" /> </room> <room number="23"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" 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<tile element="49" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="1" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="22" right="0" up="0" down="5" /> </room> </rooms> <events> <event number="1" room="24" location="17" next="0" /> <event number="2" room="4" location="27" next="0" /> <event number="3" room="2" location="18" next="0" /> <event number="4" room="2" location="18" next="0" /> <event number="5" room="9" location="10" next="0" /> <event number="6" room="19" location="19" next="0" /> <event number="7" room="2" location="18" next="0" /> <event number="8" room="11" location="25" 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<tile element="20" modifier="1" /> <tile element="0" modifier="1" /> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="15" modifier="2" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="0" modifier="1" /> <tile element="3" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="11" right="0" up="0" down="1" /> </room> </rooms> <events> <event number="1" room="24" location="22" next="1" /> <event number="2" room="3" location="20" next="0" /> <event number="3" room="24" location="2" next="0" /> <event number="4" room="24" location="2" next="0" /> <event number="5" room="3" location="14" next="0" /> <event number="6" room="18" location="20" next="0" /> <event number="7" room="13" location="24" next="0" /> <event number="8" room="13" location="20" next="0" /> <event number="9" room="7" location="10" next="0" /> <event number="10" room="24" location="22" next="0" /> <event number="11" room="12" location="20" next="0" /> <event number="12" room="8" location="27" next="0" /> <event number="13" room="12" location="20" next="0" /> <event number="14" room="7" location="29" next="0" /> <event number="15" room="7" location="29" next="0" /> <event number="16" room="6" location="22" next="0" /> <event number="17" room="6" location="22" next="0" /> <event number="18" room="9" location="30" next="1" /> <event number="19" room="16" location="10" next="0" /> <event number="20" room="8" location="10" next="1" /> <event number="21" room="14" location="20" next="0" /> <event number="22" room="6" location="20" next="1" /> <event 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modifier="0" /> <tile element="1" modifier="1" /> <tile element="6" modifier="13" /> <tile element="19" modifier="0" /> <tile element="4" modifier="1" /> <tile element="1" modifier="0" /> <guard location="0" direction="1" skill="9" colors="1" /> <links left="0" right="12" up="0" down="0" /> </room> <room number="17"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> 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right="17" up="0" down="0" /> </room> <room number="16"> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="12" modifier="1" /> <tile element="33" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="4" modifier="0" /> <tile element="52" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="0" /> <tile 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element="2" modifier="0" /> <tile element="8" modifier="0" /> <tile element="1" modifier="0" /> <tile element="8" modifier="0" /> <tile element="2" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <guard location="26" direction="1" skill="4" colors="3" /> <links left="15" right="18" up="0" down="0" /> </room> <room number="18"> <tile element="7" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="4" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="19" modifier="0" /> <tile element="11" modifier="0" /> <tile 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element="20" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="19" modifier="0" /> <tile element="10" modifier="2" /> <tile element="19" modifier="0" /> <tile element="0" modifier="1" /> <tile element="20" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <guard location="16" direction="2" skill="4" colors="4" /> <links left="20" right="0" up="0" down="9" /> </room> <room number="22"> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="9" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="9" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="8" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="8" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile 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down="21" /> </room> <room number="24"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="1" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="20" modifier="0" /> <guard location="11" direction="1" skill="3" colors="255" /> <links left="23" right="20" up="0" down="1" /> </room> </rooms> <events> <event number="1" room="3" location="20" next="1" /> <event number="2" room="20" location="21" next="1" /> <event number="3" room="20" location="22" next="1" /> <event number="4" room="20" location="23" next="1" /> <event number="5" room="20" location="26" next="1" /> <event number="6" room="20" location="27" next="1" /> <event number="7" room="20" location="28" next="1" /> <event number="8" room="20" location="29" next="1" /> <event number="9" room="20" location="30" next="1" /> <event number="10" room="20" location="25" next="1" /> <event number="11" room="20" location="24" next="0" /> <event number="12" room="21" location="21" next="1" /> <event number="13" room="21" location="22" next="1" /> <event number="14" room="21" location="23" next="1" /> <event number="15" room="21" location="24" next="1" /> <event number="16" room="21" location="25" next="1" /> <event number="17" room="21" location="26" next="1" /> <event number="18" room="21" location="27" next="1" /> <event number="19" room="21" location="28" next="1" /> <event number="20" room="21" location="29" next="1" /> <event number="21" room="4" location="12" next="0" /> <event number="22" room="21" location="22" next="1" /> <event number="23" room="15" location="19" next="0" /> <event number="24" room="5" location="2" next="0" /> <event number="25" room="3" location="32" next="0" /> <event number="26" room="2" location="30" next="1" /> <event number="27" room="1" location="26" next="0" /> <event number="28" room="2" location="30" next="1" /> <event number="29" room="1" location="26" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" /> <event number="33" room="3" 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value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 3" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level3.plv" /> <field key="Time Created" value="2021-06-01 15:48:11" /> <field key="Time Last Modified" value="2021-06-01 17:48:27" /> <field key="Original Level Number" value="3" /> </userdata> </level> 184 - Lost in Errors/level10.xml 0000644 00000131754 15043425235 0011733 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:49:13 with apoplexy v3.15 (May 2021). --> <level number="10"> <rooms> <room number="1"> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="1" modifier="1" /> <tile 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room="3" location="11" next="1" /> <event number="253" room="19" location="14" next="1" /> <event number="254" room="19" location="12" next="1" /> <event number="255" room="19" location="8" next="1" /> <event number="256" room="16" location="24" next="1" /> </events> <prince room="1" location="26" direction="2" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 10" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level10.plv" /> <field key="Time Created" value="2021-06-01 15:48:11" /> <field key="Time Last Modified" value="2021-06-01 17:49:13" /> <field key="Original Level Number" value="10" /> </userdata> </level> 184 - Lost in Errors/level12b.xml 0000644 00000131405 15043425235 0012070 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:49:28 with apoplexy v3.15 (May 2021). --> <level number="13"> <rooms> <room number="1"> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="255" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile 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in Errors/level6.xml 0000644 00000131511 15043425235 0011647 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:48:43 with apoplexy v3.15 (May 2021). --> <level number="6"> <rooms> <room number="1"> <tile element="3" modifier="0" /> <tile element="0" modifier="1" /> <tile element="12" modifier="2" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="4" modifier="0" /> <tile element="35" modifier="0" /> <tile element="38" modifier="11" /> <tile element="36" modifier="2" /> <tile element="15" modifier="26" /> <tile element="1" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="4" modifier="0" /> <tile element="6" modifier="26" /> <tile element="19" modifier="0" /> 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down="1" /> </room> <room number="11"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="2" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="15" 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<field key="Time Created" value="2021-06-01 15:48:11" /> <field key="Time Last Modified" value="2021-06-01 17:48:43" /> <field key="Original Level Number" value="6" /> </userdata> </level> 184 - Lost in Errors/level11.xml 0000644 00000131724 15043425235 0011731 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:49:18 with apoplexy v3.15 (May 2021). --> <level number="11"> <rooms> <room number="1"> <tile element="33" modifier="0" /> <tile element="33" modifier="255" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> 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modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="9" right="0" up="0" down="0" /> </room> <room number="11"> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="2" /> <tile element="10" modifier="3" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="6" modifier="22" /> <tile element="18" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="15" modifier="22" /> <tile element="15" modifier="22" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="4" modifier="0" /> <tile element="1" modifier="2" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="4" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="14" right="12" up="7" down="0" /> </room> <room number="12"> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="52" modifier="1" /> <tile element="0" modifier="255" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="43" modifier="0" /> <tile element="15" modifier="22" /> <tile element="43" modifier="0" /> <tile 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<tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="15" modifier="60" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="15" modifier="37" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="1" /> <guard location="26" direction="1" skill="5" colors="1" /> <links left="12" right="0" up="16" down="17" /> </room> <room number="14"> <tile element="15" modifier="24" /> <tile element="15" modifier="24" /> <tile element="15" modifier="24" /> <tile element="15" modifier="24" /> <tile element="11" modifier="0" /> <tile element="43" modifier="0" /> <tile element="11" modifier="0" 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skill="4" colors="5" /> <links left="0" right="7" up="14" down="14" /> </room> <room number="16"> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile 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down="0" /> </room> <room number="21"> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" 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fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 11" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level11.plv" /> <field key="Time Created" value="2021-06-01 15:48:11" /> <field key="Time Last Modified" value="2021-06-01 17:49:18" /> <field key="Original Level Number" value="11" /> </userdata> </level> 184 - Lost in Errors/level5.xml 0000644 00000131533 15043425235 0011652 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:48:37 with apoplexy v3.15 (May 2021). --> <level number="5"> <rooms> <room number="1"> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> 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skill="255" colors="255" /> <links left="9" right="24" up="0" down="0" /> </room> <room number="24"> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="3" /> <tile element="11" modifier="0" /> <tile element="10" modifier="2" /> <tile element="1" modifier="2" /> <tile element="0" modifier="1" /> <tile element="3" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="3" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile 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colors="255" /> <links left="0" right="0" up="9" down="0" /> </room> <room number="11"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" 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element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="1" /> <tile element="52" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="2" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="4" modifier="1" /> <tile element="1" modifier="0" /> <tile element="4" modifier="1" /> <guard location="0" direction="1" skill="3" colors="0" /> <links left="12" right="23" up="14" down="8" /> </room> <room number="14"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="33" modifier="0" /> <tile element="10" modifier="1" /> <tile element="20" modifier="1" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="20" up="0" down="13" /> </room> <room number="15"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile 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<guard location="0" direction="1" skill="2" colors="255" /> <links left="4" right="12" up="0" down="0" /> </room> <room number="17"> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="2" modifier="9" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="1" modifier="3" /> <tile element="11" modifier="0" /> <guard location="0" direction="1" skill="0" colors="0" /> <links left="0" right="0" up="0" down="18" /> </room> <room number="18"> <tile element="33" modifier="255" /> <tile element="33" modifier="1" /> <tile element="33" modifier="255" /> <tile element="4" modifier="1" /> <tile element="33" modifier="0" /> <tile element="1" modifier="2" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="11" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="2" /> <tile element="1" modifier="2" /> <tile element="1" modifier="2" /> <tile element="4" modifier="1" /> <tile element="1" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="0" /> <tile 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<tile element="33" modifier="255" /> <tile element="33" modifier="255" /> <tile element="33" modifier="0" /> <tile element="33" modifier="255" /> <tile element="33" modifier="255" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <guard location="0" direction="2" skill="0" colors="1" /> <links left="20" right="17" up="0" down="0" /> </room> <room number="20"> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="44" modifier="2" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="44" modifier="1" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="14" right="0" up="0" down="23" /> </room> <room number="21"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="2" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="0" colors="0" /> <links left="8" right="0" up="23" down="0" /> </room> <room number="22"> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="0" modifier="255" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="0" modifier="255" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="0" modifier="255" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="0" modifier="255" /> <tile element="20" modifier="1" /> <tile element="52" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="2" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="2" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <guard location="28" direction="2" skill="3" colors="4" /> <links left="0" right="0" up="4" down="0" /> </room> <room number="23"> <tile element="51" modifier="0" /> <tile element="1" modifier="0" /> <tile element="15" modifier="3" /> <tile element="4" modifier="1" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="4" modifier="1" /> <tile element="3" modifier="0" /> <tile element="46" modifier="0" /> <tile element="36" modifier="2" /> <tile element="52" modifier="1" /> <tile element="1" modifier="1" /> <tile element="10" modifier="1" /> <tile element="1" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="52" modifier="1" /> <tile element="4" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="4" modifier="1" /> <tile element="0" modifier="255" /> <tile element="1" modifier="0" /> <tile element="4" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="4" modifier="1" /> <guard location="14" direction="2" skill="8" colors="6" /> <links left="13" right="24" up="20" down="21" /> </room> <room number="24"> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="47" modifier="0" /> <tile element="33" modifier="255" /> <tile element="33" modifier="255" /> <tile element="33" modifier="255" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="1" /> <tile element="20" modifier="1" /> <tile element="10" modifier="1" /> <tile element="11" modifier="0" /> <tile element="1" modifier="2" /> <tile element="1" modifier="2" /> <tile element="30" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="4" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <guard location="6" direction="1" skill="3" colors="7" /> <links left="23" right="18" up="0" down="0" /> </room> </rooms> <events> <event number="1" room="23" location="10" next="1" /> <event number="2" room="22" location="10" next="1" /> <event number="3" room="13" location="10" next="0" /> <event number="4" room="23" location="10" next="0" /> <event number="5" room="16" location="4" next="0" /> <event number="6" room="15" location="16" next="0" /> <event number="7" room="23" location="10" next="1" /> <event number="8" room="22" location="10" next="1" /> <event number="9" room="13" location="10" next="0" /> <event number="10" room="16" location="10" next="0" /> <event number="11" room="16" location="10" next="0" /> <event number="12" room="7" location="10" next="0" /> <event number="13" room="7" location="10" next="0" /> <event number="14" room="6" location="30" next="1" /> <event number="15" room="1" location="21" next="1" /> <event number="16" room="6" location="25" next="0" /> <event number="17" room="31" location="32" next="0" /> <event number="18" room="0" location="1" next="1" /> <event number="19" room="31" location="32" next="0" /> <event number="20" room="0" location="1" next="1" /> <event number="21" room="12" location="7" next="0" /> <event number="22" room="0" location="1" next="1" /> <event number="23" room="31" location="32" next="0" /> <event number="24" room="0" location="1" next="1" /> <event number="25" room="31" location="32" next="0" /> <event number="26" room="0" location="1" next="1" /> <event number="27" room="31" location="32" next="0" /> <event number="28" room="0" location="1" next="1" /> <event number="29" room="31" location="32" next="0" /> <event number="30" room="0" location="1" next="1" /> <event number="31" room="31" location="32" next="0" /> <event number="32" room="16" location="3" next="0" /> <event number="33" room="31" location="32" next="0" /> <event number="34" room="0" location="1" next="1" /> <event number="35" room="31" location="32" next="0" /> <event number="36" room="0" location="1" next="1" /> <event number="37" room="31" location="32" next="0" /> <event number="38" room="0" location="1" next="1" /> <event number="39" room="31" location="32" next="0" /> <event number="40" room="0" location="1" next="1" /> <event number="41" room="31" location="32" next="0" /> <event number="42" room="0" location="1" next="1" /> <event number="43" room="31" location="32" next="0" /> <event number="44" room="0" location="1" next="1" /> <event number="45" room="31" 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number="15"> <tile element="52" modifier="0" /> <tile element="10" modifier="2" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="3" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="255" /> <tile element="10" modifier="3" /> <tile element="18" modifier="0" /> <tile element="15" modifier="36" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="3" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="10" modifier="4" /> <tile element="1" modifier="1" /> <tile element="0" modifier="255" /> <tile element="1" modifier="1" /> <tile element="20" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile 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direction="1" skill="1" colors="1" /> <links left="17" right="13" up="0" down="16" /> </room> <room number="21"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="18" modifier="0" /> <tile element="18" modifier="3" /> <tile element="35" modifier="0" /> <tile element="50" modifier="0" /> <tile element="18" modifier="3" /> <tile element="35" modifier="0" /> <tile element="50" modifier="0" /> <tile element="18" modifier="3" /> <tile element="35" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile 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element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="0" right="2" up="21" down="0" /> </room> <room number="24"> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="35" modifier="0" /> <tile element="18" modifier="3" /> <tile element="18" modifier="1" /> <tile element="18" modifier="5" /> <tile element="18" modifier="4" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="0" right="21" up="1" down="0" /> </room> </rooms> <events> <event number="1" room="1" location="6" next="0" /> <event number="2" room="22" location="26" next="0" /> <event number="3" room="10" location="30" next="0" /> <event number="4" room="12" location="20" next="0" /> <event number="5" room="18" location="13" next="0" /> <event number="6" room="7" location="21" next="0" /> <event number="7" room="12" location="20" next="0" /> <event number="8" room="12" location="20" next="0" /> <event number="9" room="10" location="30" next="1" /> <event number="10" room="22" location="26" next="0" /> <event number="11" room="4" location="20" next="0" /> <event number="12" room="4" location="20" next="0" /> <event number="13" room="2" location="10" next="0" /> <event number="14" room="5" location="24" next="0" /> <event number="15" room="1" location="12" next="0" /> <event number="16" room="1" location="6" next="0" /> <event number="17" room="1" location="25" next="0" /> <event number="18" room="18" location="13" next="0" /> <event number="19" room="31" location="32" next="0" /> <event number="20" room="31" location="32" next="0" /> <event number="21" room="31" location="32" next="0" /> 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down="0" /> </room> <room number="14"> <tile element="33" modifier="2" /> <tile element="13" modifier="0" /> <tile element="33" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="2" /> <tile element="51" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="18" modifier="0" /> <tile element="10" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" 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<tile element="8" modifier="0" /> <guard location="0" direction="1" skill="1" colors="0" /> <links left="23" right="15" up="0" down="16" /> </room> <room number="14"> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="255" /> <tile element="4" modifier="0" /> <tile element="10" modifier="3" /> <tile element="10" modifier="4" /> <tile element="10" modifier="3" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="4" modifier="1" /> <tile element="1" modifier="0" /> <tile element="0" modifier="255" /> <tile element="4" modifier="0" /> <tile element="22" modifier="0" /> <tile element="22" modifier="0" /> <tile element="22" modifier="0" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="11" modifier="0" /> <tile element="52" modifier="0" 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direction="2" skill="0" colors="1" /> <links left="16" right="21" up="15" down="19" /> </room> <room number="19"> <tile element="3" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="9" modifier="0" /> <tile element="0" modifier="255" /> <tile element="9" modifier="0" /> <tile element="0" modifier="255" /> <tile element="3" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="11" modifier="0" /> <tile element="8" modifier="0" /> <tile element="1" modifier="0" /> <tile element="8" modifier="0" /> <tile element="1" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> 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element="1" modifier="1" /> <tile element="20" modifier="0" /> <guard location="27" direction="1" skill="10" colors="1" /> <links left="8" right="0" up="14" down="11" /> </room> </rooms> <events> <event number="1" room="3" location="5" next="1" /> <event number="2" room="3" location="6" next="1" /> <event number="3" room="3" location="10" next="1" /> <event number="4" room="3" location="7" next="0" /> <event number="5" room="4" location="26" next="1" /> <event number="6" room="4" location="27" next="1" /> <event number="7" room="4" location="28" next="1" /> <event number="8" room="4" location="16" next="0" /> <event number="9" room="11" location="1" next="1" /> <event number="10" room="11" location="2" next="1" /> <event number="11" room="11" location="3" next="0" /> <event number="12" room="2" location="20" next="1" /> <event number="13" room="2" location="10" next="0" /> <event number="14" room="7" location="23" next="1" /> <event number="15" room="7" location="26" next="0" /> <event number="16" room="7" location="23" next="0" /> <event number="17" room="8" location="12" next="0" /> <event number="18" room="3" location="24" next="0" /> <event number="19" room="3" location="27" next="0" /> <event number="20" room="3" location="27" next="0" /> <event number="21" room="31" location="32" next="0" /> <event number="22" room="0" location="1" next="1" /> <event number="23" room="31" location="32" next="0" /> <event number="24" room="0" location="1" next="1" /> <event number="25" room="31" location="32" next="0" /> <event number="26" room="0" location="1" next="1" /> <event number="27" room="31" location="32" next="0" /> <event number="28" room="0" location="1" next="1" /> <event number="29" room="31" location="32" next="0" /> <event number="30" room="0" location="1" next="1" /> <event number="31" room="31" location="32" next="0" /> <event number="32" room="0" location="1" next="1" /> <event number="33" room="31" location="32" next="0" /> <event number="34" room="0" location="1" next="1" /> <event number="35" room="31" location="32" next="0" /> <event number="36" room="0" location="1" next="1" /> <event number="37" room="31" location="32" next="0" /> <event number="38" room="0" location="1" next="1" /> <event number="39" room="31" location="32" next="0" /> <event number="40" room="0" location="1" next="1" /> <event number="41" room="31" location="32" next="0" /> <event number="42" room="0" location="1" next="1" /> <event number="43" room="31" location="32" next="0" /> <event number="44" room="0" location="1" next="1" /> <event number="45" room="31" location="32" next="0" /> <event number="46" room="0" location="1" next="1" /> <event number="47" room="31" location="32" next="0" /> <event number="48" room="0" location="1" next="1" /> <event number="49" room="31" location="32" next="0" /> <event number="50" room="0" location="1" next="1" /> <event number="51" room="15" location="21" next="1" /> <event number="52" room="15" location="22" next="1" /> 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/> <event number="256" room="16" location="24" next="1" /> </events> <prince room="4" location="15" direction="2" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Princess level" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/princess.plv" /> <field key="Time Created" value="2021-05-21 13:42:21" /> <field key="Time Last Modified" value="2021-05-21 15:45:12" /> <field key="Original Level Number" value="14" /> </userdata> </level> 100 - Prince of Persia Revisited/level1.xml 0000644 00000131774 15043425235 0014024 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-05-21 15:43:41 with apoplexy v3.15 (May 2021). --> <level number="1"> <rooms> <room number="1"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" 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15:43:41" /> <field key="Original Level Number" value="1" /> </userdata> </level> 100 - Prince of Persia Revisited/level3.xml 0000644 00000131734 15043425235 0014022 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-05-21 15:43:56 with apoplexy v3.15 (May 2021). --> <level number="3"> <rooms> <room number="1"> <tile element="10" modifier="5" /> <tile element="19" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="11" modifier="0" /> <tile element="19" modifier="0" /> <tile element="0" modifier="2" /> <tile element="32" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="32" modifier="2" /> <tile element="32" modifier="0" /> <tile element="35" modifier="0" /> <tile element="32" modifier="2" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" 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element="42" modifier="1" /> <tile element="20" modifier="0" /> <guard location="32" direction="2" skill="1" colors="255" /> <links left="20" right="0" up="4" down="19" /> </room> <room number="22"> <tile element="33" modifier="2" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="2" /> <tile element="19" modifier="0" /> <tile element="33" modifier="2" /> <tile element="33" modifier="2" /> <tile element="19" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="32" modifier="2" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="15" modifier="8" /> <tile element="14" modifier="0" /> <tile element="3" modifier="0" /> 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Modified" value="2021-05-21 15:44:15" /> <field key="Original Level Number" value="6" /> </userdata> </level> 100 - Prince of Persia Revisited/level11.xml 0000644 00000131606 15043425235 0014077 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-05-21 15:44:46 with apoplexy v3.15 (May 2021). --> <level number="11"> <rooms> <room number="1"> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="0" modifier="1" /> <tile element="3" modifier="0" /> <tile element="1" modifier="2" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="32" modifier="3" /> <tile element="32" modifier="1" /> <tile element="35" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="2" /> <tile element="3" modifier="0" /> <tile element="0" modifier="1" /> <tile element="7" modifier="1" /> <tile element="35" modifier="0" /> <tile element="0" modifier="3" /> <tile 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modifier="0" /> <guard location="32" direction="1" skill="1" colors="255" /> <links left="0" right="3" up="6" down="0" /> </room> <room number="11"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="32" modifier="1" /> <tile element="32" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="1" modifier="2" /> <tile element="19" modifier="0" /> <tile element="1" modifier="2" /> <tile element="3" modifier="0" /> <tile 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modifier="0" /> <tile element="32" modifier="1" /> <tile element="32" modifier="1" /> <tile element="44" modifier="1" /> <tile element="42" modifier="1" /> <tile element="19" modifier="0" /> <tile element="33" modifier="2" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="36" modifier="0" /> <tile element="33" modifier="2" /> <tile element="19" modifier="0" /> <tile element="33" modifier="2" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="32" direction="2" skill="4" colors="5" /> <links left="1" right="2" up="14" down="0" /> </room> <room number="16"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="2" /> <tile element="19" modifier="0" /> <tile element="33" modifier="2" /> <tile element="35" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="2" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> 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value="apoplexy user" /> <field key="Level Title" value="Level 11" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level11.plv" /> <field key="Time Created" value="2021-05-21 13:42:21" /> <field key="Time Last Modified" value="2021-05-21 15:44:46" /> <field key="Original Level Number" value="11" /> </userdata> </level> 100 - Prince of Persia Revisited/level5.xml 0000644 00000131406 15043425235 0014020 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-05-21 15:44:08 with apoplexy v3.15 (May 2021). --> <level number="5"> <rooms> <room number="1"> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" 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modifier="2" /> <tile element="35" modifier="0" /> <guard location="32" direction="2" skill="1" colors="255" /> <links left="17" right="4" up="16" down="0" /> </room> <room number="21"> <tile element="32" modifier="1" /> <tile element="32" modifier="1" /> <tile element="15" modifier="5" /> <tile element="3" modifier="0" /> <tile element="1" modifier="2" /> <tile element="33" modifier="2" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="3" modifier="0" /> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="2" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="1" /> <tile element="32" modifier="1" /> <tile element="32" modifier="1" /> <tile element="0" modifier="1" /> <tile element="3" modifier="0" /> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="2" /> <tile element="1" modifier="2" /> <tile element="3" 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<userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 5" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level5.plv" /> <field key="Time Created" value="2021-05-21 13:42:21" /> <field key="Time Last Modified" value="2021-05-21 15:44:08" /> <field key="Original Level Number" value="5" /> </userdata> </level> 100 - Prince of Persia Revisited/level2.xml 0000644 00000131652 15043425235 0014020 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-05-21 15:43:49 with apoplexy v3.15 (May 2021). --> <level number="2"> <rooms> <room number="1"> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="2" /> <tile element="32" modifier="2" /> <tile 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down="0" /> </room> <room number="8"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="32" modifier="2" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="32" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="11" modifier="0" /> <tile element="35" modifier="0" /> <tile element="14" modifier="0" /> <tile element="3" 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<tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="2" /> <tile element="32" modifier="0" /> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="38" modifier="2" /> <tile element="3" modifier="0" /> <tile element="4" modifier="1" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="32" direction="1" skill="255" colors="255" /> <links left="0" right="9" up="17" down="19" /> </room> <room number="24"> <tile element="32" modifier="0" /> <tile element="0" modifier="0" 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modifier="2" /> <tile element="33" modifier="0" /> <guard location="32" direction="2" skill="6" colors="6" /> <links left="23" right="18" up="8" down="0" /> </room> </rooms> <events> <event number="1" room="2" location="9" next="0" /> <event number="2" room="1" location="25" next="0" /> <event number="3" room="19" location="23" next="0" /> <event number="4" room="20" location="12" next="0" /> <event number="5" room="10" location="25" next="0" /> <event number="6" room="20" location="28" next="0" /> <event number="7" room="10" location="11" next="0" /> <event number="8" room="16" location="3" next="0" /> <event number="9" room="16" location="5" next="0" /> <event number="10" room="16" location="7" next="0" /> <event number="11" room="5" location="21" next="0" /> <event number="12" room="5" location="1" next="0" /> <event number="13" room="5" location="26" next="0" /> <event number="14" room="5" location="16" next="0" /> <event number="15" room="5" location="18" next="0" /> <event 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element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="15" right="7" up="8" down="0" /> </room> <room number="14"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" 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modifier="1" /> <tile element="38" modifier="2" /> <tile element="51" modifier="0" /> <tile element="11" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="47" modifier="0" /> <tile element="35" modifier="0" /> <tile element="36" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="10" modifier="32" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard 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modifier="1" /> <tile element="0" modifier="0" /> <tile element="33" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="47" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="15"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="11" modifier="0" /> <tile element="33" modifier="1" /> <tile 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element="3" modifier="0" /> <tile element="18" modifier="0" /> <tile element="18" modifier="0" /> <tile element="18" modifier="0" /> <tile element="3" modifier="0" /> <tile element="33" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="17"> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="14" modifier="0" /> <tile element="3" modifier="0" /> <tile element="3" modifier="0" /> <tile element="10" modifier="1" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="21" modifier="0" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="18"> <tile element="0" modifier="1" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="19"> <tile element="52" modifier="1" /> <tile element="52" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="1" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile 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direction="1" skill="1" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="21"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="42" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile 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<tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="4" right="22" up="24" down="0" /> </room> <room number="24"> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile 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location="2" next="0" /> <event number="3" room="9" location="29" next="0" /> <event number="4" room="2" location="25" next="0" /> <event number="5" room="3" location="5" next="0" /> <event number="6" room="5" location="25" next="0" /> <event number="7" room="7" location="26" next="0" /> <event number="8" room="8" location="18" next="1" /> <event number="9" room="7" location="16" next="1" /> <event number="10" room="7" location="21" next="0" /> <event number="11" room="7" location="7" next="0" /> <event number="12" room="10" location="23" next="0" /> <event number="13" room="7" location="7" next="0" /> <event number="14" room="8" location="10" next="0" /> <event number="15" room="5" location="10" next="0" /> <event number="16" room="5" location="10" next="1" /> <event number="17" room="5" location="6" next="0" /> <event number="18" room="5" location="10" next="0" /> <event number="19" room="4" location="20" next="0" /> <event number="20" room="19" location="18" next="0" /> <event 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modifier="0" /> <guard location="9" direction="1" skill="7" colors="3" /> <links left="22" right="2" up="23" down="5" /> </room> </rooms> <events> <event number="1" room="1" location="23" next="0" /> <event number="2" room="8" location="19" next="0" /> <event number="3" room="20" location="16" next="0" /> <event number="4" room="8" location="4" next="0" /> <event number="5" room="2" location="23" next="0" /> <event number="6" room="8" location="6" next="0" /> <event number="7" room="22" location="18" next="0" /> <event number="8" room="9" location="25" next="0" /> <event number="9" room="9" location="12" next="0" /> <event number="10" room="10" location="25" next="0" /> <event number="11" room="11" location="30" next="0" /> <event number="12" room="11" location="25" next="0" /> <event number="13" room="15" location="27" next="0" /> <event number="14" room="10" location="29" next="0" /> <event number="15" room="11" location="9" next="0" /> <event number="16" room="16" location="25" 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element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <guard location="32" direction="1" skill="1" colors="255" /> <links left="2" right="22" up="0" down="21" /> </room> <room number="20"> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile 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element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <guard location="32" direction="2" skill="1" colors="255" /> <links left="4" right="0" up="19" down="0" /> </room> <room number="22"> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile 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<tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <guard location="32" direction="1" skill="1" colors="255" /> <links left="0" right="0" up="3" down="0" /> </room> <room number="24"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" 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location="1" next="0" /> <event number="14" room="1" location="1" next="0" /> <event number="15" room="1" location="1" next="0" /> <event number="16" room="1" location="1" next="0" /> <event number="17" room="1" location="1" next="0" /> <event number="18" room="1" location="1" next="0" /> <event number="19" room="1" location="1" next="0" /> <event number="20" room="1" location="1" next="0" /> <event number="21" room="1" location="1" next="0" /> <event number="22" room="1" location="1" next="0" /> <event number="23" room="1" location="1" next="0" /> <event number="24" room="1" location="1" next="0" /> <event number="25" room="1" location="1" next="0" /> <event number="26" room="1" location="1" next="0" /> <event number="27" room="1" location="1" next="0" /> <event number="28" room="1" location="1" next="0" /> <event number="29" room="1" location="1" next="0" /> <event number="30" room="1" location="1" next="0" /> <event number="31" room="1" location="1" next="0" /> <event number="32" 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element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="6" direction="2" skill="3" colors="3" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="19"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile 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<tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="22"> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="33" modifier="0" /> <tile element="50" modifier="0" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" 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element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="33" modifier="0" /> <tile element="42" modifier="2" /> <tile element="51" modifier="0" /> <tile element="50" modifier="0" /> <tile element="33" modifier="0" /> <tile element="36" modifier="2" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" 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up="11" down="0" /> </room> </rooms> <events> <event number="1" room="15" location="20" next="0" /> <event number="2" room="18" location="20" next="0" /> <event number="3" room="21" location="20" next="0" /> <event number="4" room="24" location="20" next="0" /> <event number="5" room="11" location="20" next="0" /> <event number="6" room="8" location="20" next="0" /> <event number="7" room="4" location="20" next="0" /> <event number="8" room="1" location="20" next="1" /> <event number="9" room="5" location="20" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" 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direction="2" skill="255" colors="255" /> <links left="3" right="16" up="0" down="15" /> </room> <room number="23"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="1" /> <tile element="3" modifier="0" /> <tile element="14" modifier="0" /> <tile 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key="Time Created" value="2021-05-29 18:29:14" /> <field key="Time Last Modified" value="2021-05-29 20:29:50" /> <field key="Original Level Number" value="1" /> </userdata> </level> 128 - Ipank's Levels/level3.xml 0000644 00000131743 15043425235 0011613 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-05-29 20:30:04 with apoplexy v3.15 (May 2021). --> <level number="3"> <rooms> <room number="1"> <tile element="1" modifier="1" /> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="1" /> <tile element="3" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="32" modifier="2" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="53" modifier="0" /> <tile 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/> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 3" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level3.plv" /> <field key="Time Created" value="2021-05-29 18:29:14" /> <field key="Time Last Modified" value="2021-05-29 20:30:04" /> <field key="Original Level Number" value="3" /> </userdata> </level> 128 - Ipank's Levels/level10.xml 0000644 00000131700 15043425235 0011662 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-05-29 20:30:39 with apoplexy v3.15 (May 2021). --> <level number="10"> <rooms> <room number="1"> <tile element="1" modifier="0" /> <tile element="32" modifier="2" /> <tile element="0" modifier="1" /> <tile element="12" modifier="1" /> <tile element="15" modifier="17" /> <tile element="11" modifier="0" /> <tile element="1" 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direction="2" skill="1" colors="1" /> <links left="21" right="0" up="0" down="22" /> </room> </rooms> <events> <event number="1" room="4" location="30" next="0" /> <event number="2" room="12" location="30" next="0" /> <event number="3" room="14" location="5" next="1" /> <event number="4" room="14" location="23" next="1" /> <event number="5" room="5" location="30" next="0" /> <event number="6" room="24" location="23" next="1" /> <event number="7" room="24" location="25" next="1" /> <event number="8" room="24" location="5" next="1" /> <event number="9" room="4" location="10" next="0" /> <event number="10" room="23" location="30" next="0" /> <event number="11" room="11" location="10" next="0" /> <event number="12" room="15" location="15" next="0" /> <event number="13" room="17" location="17" next="0" /> <event number="14" room="3" location="17" next="1" /> <event number="15" room="1" location="18" next="0" /> <event number="16" room="1" location="14" next="1" /> <event number="17" 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number="256" room="0" location="1" next="1" /> </events> <prince room="11" location="17" direction="1" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 9" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level9.plv" /> <field key="Time Created" value="2021-05-29 18:29:14" /> <field key="Time Last Modified" value="2021-05-29 20:30:35" /> <field key="Original Level Number" value="9" /> </userdata> </level> 128 - Ipank's Levels/level4.xml 0000644 00000131543 15043425235 0011612 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-05-29 20:30:09 with apoplexy v3.15 (May 2021). --> <level number="4"> <rooms> <room number="1"> <tile element="0" modifier="0" /> <tile element="26" modifier="0" /> <tile element="27" modifier="0" /> <tile element="26" 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location="20" next="1" /> <event number="4" room="1" location="20" next="0" /> <event number="5" room="5" location="20" next="1" /> <event number="6" room="1" location="20" next="0" /> <event number="7" room="15" location="10" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" next="0" /> <event number="21" room="8" location="25" next="0" /> 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element="19" modifier="0" /> <tile element="1" modifier="0" /> <guard location="32" direction="1" skill="1" colors="255" /> <links left="16" right="5" up="10" down="22" /> </room> <room number="24"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="9" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="9" modifier="0" /> <tile element="8" modifier="0" /> <tile element="15" modifier="0" /> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="21" modifier="0" /> <tile element="19" modifier="0" /> 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Filename" value=".///levels/level7.plv" /> <field key="Time Created" value="2021-06-01 15:54:58" /> <field key="Time Last Modified" value="2021-06-01 17:55:42" /> <field key="Original Level Number" value="7" /> </userdata> </level> 212 - Prince of Persia Guard Revolt/princess.xml 0000644 00000132131 15043425235 0015012 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:56:20 with apoplexy v3.15 (May 2021). --> <level number="14"> <rooms> <room number="1"> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="12" modifier="0" /> <tile element="33" modifier="0" /> <tile element="51" modifier="0" /> <tile element="55" modifier="0" /> <tile element="56" modifier="0" /> 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number="254" room="19" location="12" next="1" /> <event number="255" room="19" location="8" next="1" /> <event number="256" room="16" location="24" next="1" /> </events> <prince room="4" location="15" direction="2" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Princess level" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/princess.plv" /> <field key="Time Created" value="2021-06-01 15:54:58" /> <field key="Time Last Modified" value="2021-06-01 17:56:20" /> <field key="Original Level Number" value="14" /> </userdata> </level> 212 - Prince of Persia Guard Revolt/level1.xml 0000644 00000131736 15043425235 0014366 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:55:12 with apoplexy v3.15 (May 2021). --> <level number="1"> <rooms> <room 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<field key="Time Last Modified" value="2021-06-01 17:55:12" /> <field key="Original Level Number" value="1" /> </userdata> </level> 212 - Prince of Persia Guard Revolt/level3.xml 0000644 00000131745 15043425235 0014370 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:55:20 with apoplexy v3.15 (May 2021). --> <level number="3"> <rooms> <room number="1"> <tile element="1" modifier="1" /> <tile element="47" modifier="6" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="0" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="53" modifier="0" /> <tile element="33" modifier="0" /> <tile 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down="0" /> </room> <room number="10"> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="255" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="1" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="1" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="1" modifier="1" /> <tile element="30" modifier="0" /> <tile element="11" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="0" /> <tile element="9" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" 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modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="1" /> <tile element="3" modifier="0" /> <tile element="15" modifier="12" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="11" modifier="0" /> <tile element="20" modifier="1" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="20" right="0" up="0" down="6" /> </room> <room number="22"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" 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colors="255" /> <links left="0" right="0" up="23" down="0" /> </room> </rooms> <events> <event number="1" room="3" location="9" next="0" /> <event number="2" room="5" location="27" next="0" /> <event number="3" room="8" location="27" next="0" /> <event number="4" room="13" location="10" next="0" /> <event number="5" room="13" location="30" next="0" /> <event number="6" room="15" location="10" next="0" /> <event number="7" room="17" location="27" next="0" /> <event number="8" room="17" location="6" next="0" /> <event number="9" room="18" location="10" next="0" /> <event number="10" room="19" location="23" next="0" /> <event number="11" room="20" location="30" next="0" /> <event number="12" room="2" location="4" next="0" /> <event number="13" room="19" location="20" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" 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<guard location="5" direction="2" skill="4" colors="4" /> <links left="6" right="7" up="0" down="15" /> </room> </rooms> <events> <event number="1" room="22" location="21" next="0" /> <event number="2" room="2" location="25" next="0" /> <event number="3" room="2" location="25" next="0" /> <event number="4" room="5" location="4" next="0" /> <event number="5" room="6" location="15" next="0" /> <event number="6" room="6" location="15" next="0" /> <event number="7" room="7" location="18" next="0" /> <event number="8" room="7" location="18" next="0" /> <event number="9" room="21" location="28" next="1" /> <event number="10" room="24" location="14" next="0" /> <event number="11" room="7" location="15" next="0" /> <event number="12" room="8" location="20" next="1" /> <event number="13" room="9" location="20" next="0" /> <event number="14" room="8" location="20" next="0" /> <event number="15" room="24" location="13" next="0" /> <event number="16" room="10" location="7" next="0" /> <event 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Modified" value="2021-06-01 17:57:17" /> <field key="Original Level Number" value="3" /> </userdata> </level> 226 - Return of Prince/level10.xml 0000644 00000131160 15043425235 0012217 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:57:50 with apoplexy v3.15 (May 2021). --> <level number="10"> <rooms> <room number="1"> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="3" modifier="0" /> <tile element="12" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="3" 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Modified" value="2021-06-01 17:57:50" /> <field key="Original Level Number" value="10" /> </userdata> </level> 226 - Return of Prince/level12b.xml 0000644 00000131321 15043425235 0012362 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:59:30 with apoplexy v3.15 (May 2021). --> <level number="13"> <rooms> <room number="1"> <tile element="27" modifier="0" /> <tile element="26" modifier="0" /> <tile element="28" modifier="0" /> <tile element="29" modifier="0" /> <tile element="26" modifier="0" /> <tile element="27" modifier="0" /> <tile element="27" modifier="0" /> <tile element="27" modifier="0" /> <tile element="26" modifier="0" /> <tile element="20" modifier="1" /> <tile element="1" modifier="0" /> <tile element="25" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="25" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile 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<tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="52" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="0" right="9" up="0" down="17" /> </room> <room number="13"> <tile element="33" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="33" modifier="1" /> <tile element="11" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile 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down="0" /> </room> <room number="15"> <tile element="33" modifier="0" /> <tile element="33" modifier="2" /> <tile element="51" modifier="0" /> <tile element="50" modifier="0" /> <tile element="33" modifier="2" /> <tile element="33" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="2" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile 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element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <guard location="9" direction="1" skill="4" colors="5" /> <links left="19" right="24" up="20" down="0" /> </room> <room number="23"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" 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/> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="51" modifier="0" /> <tile element="48" modifier="0" /> <tile element="49" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="1" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="22" right="16" up="0" down="3" /> </room> </rooms> <events> <event number="1" room="8" location="10" next="0" /> <event number="2" room="10" location="12" next="0" /> <event number="3" room="2" location="18" next="0" /> <event number="4" room="2" location="18" next="0" /> <event number="5" room="2" location="18" next="0" /> <event number="6" room="19" location="19" next="1" /> <event number="7" room="2" location="18" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" next="0" /> <event number="21" room="8" location="25" next="0" /> <event number="22" room="15" location="22" next="1" /> <event number="23" room="15" location="19" next="1" /> <event number="24" room="5" location="2" next="0" /> <event number="25" room="3" location="32" next="0" /> <event number="26" room="2" location="30" next="1" /> <event number="27" room="1" location="26" next="0" /> <event number="28" room="2" location="30" next="1" /> <event number="29" room="1" location="26" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" /> <event number="33" room="3" location="14" next="0" /> <event number="34" room="3" location="23" next="1" /> <event number="35" room="3" location="14" next="0" /> <event number="36" room="19" location="29" next="1" /> <event number="37" room="2" location="22" next="0" /> <event number="38" room="1" location="18" next="0" /> <event number="39" room="1" 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next="1" /> <event number="256" room="16" location="24" next="1" /> </events> <prince room="1" location="18" direction="2" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 11" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level11.plv" /> <field key="Time Created" value="2021-06-01 15:57:04" /> <field key="Time Last Modified" value="2021-06-01 17:57:54" /> <field key="Original Level Number" value="11" /> </userdata> </level> 226 - Return of Prince/level5.xml 0000644 00000131333 15043425235 0012145 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 17:57:26 with apoplexy v3.15 (May 2021). --> <level number="5"> <rooms> <room number="1"> <tile element="3" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="2" /> 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/> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="21" down="0" /> </room> <room number="15"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="11" direction="1" skill="1" colors="1" /> <links left="16" right="13" up="12" down="17" /> </room> <room number="16"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="19" right="15" up="20" down="0" /> </room> <room number="17"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile 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<tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="38" modifier="2" /> <tile element="51" modifier="0" /> <tile element="11" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="47" modifier="0" /> <tile element="35" modifier="0" /> <tile element="36" modifier="2" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="10" modifier="1" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="7" right="11" up="0" down="0" /> </room> <room number="19"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="34" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile 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modifier="1" /> <tile element="0" modifier="255" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="33" modifier="255" /> <tile element="35" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="2" right="19" up="23" down="14" /> </room> <room number="22"> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> 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modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="16" modifier="0" /> <tile element="49" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="9" right="24" up="0" down="21" /> </room> <room number="24"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="1" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="20" modifier="0" /> <guard location="11" direction="1" skill="3" colors="6" /> <links left="23" right="20" up="0" down="6" /> </room> </rooms> <events> <event number="1" room="2" location="20" next="1" /> <event number="2" room="2" location="12" next="0" /> <event number="3" room="2" location="2" next="1" /> <event number="4" room="2" location="10" next="0" /> <event number="5" room="4" location="10" next="0" /> <event number="6" room="3" location="6" next="0" /> <event number="7" room="3" location="28" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" next="0" /> <event number="21" room="8" location="25" next="0" /> <event number="22" room="15" location="22" next="1" /> <event number="23" room="15" location="19" next="1" /> <event number="24" room="5" location="2" next="0" /> <event number="25" room="3" location="32" next="0" /> <event number="26" room="2" location="30" next="1" /> <event number="27" room="1" location="26" next="0" /> <event number="28" room="2" location="30" next="1" /> <event number="29" room="1" location="26" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" /> <event number="33" room="3" location="14" next="0" /> <event number="34" room="3" location="23" next="1" /> <event number="35" room="3" location="14" next="0" /> <event number="36" room="19" location="29" next="1" /> <event number="37" room="2" location="22" next="0" /> <event number="38" room="1" location="18" next="0" /> <event number="39" room="1" location="18" next="0" /> <event number="40" room="1" location="18" next="0" /> <event number="41" room="12" location="8" next="1" /> <event number="42" room="12" location="4" next="1" /> <event number="43" room="3" location="26" next="1" /> <event number="44" room="3" location="11" next="1" /> <event number="45" room="19" location="14" next="1" /> <event number="46" room="19" location="12" next="1" /> <event number="47" room="19" location="8" next="1" /> <event number="48" room="16" location="24" next="1" /> <event number="49" room="16" location="19" next="1" /> <event number="50" room="16" location="15" next="1" /> <event number="51" room="16" location="10" next="1" /> <event number="52" room="12" location="10" next="1" /> <event number="53" room="12" location="8" next="1" /> <event number="54" room="12" location="4" next="1" /> <event number="55" room="3" location="26" next="1" /> <event number="56" room="3" location="11" next="1" /> <event number="57" room="19" location="14" next="1" /> <event number="58" room="19" location="12" next="1" /> <event number="59" room="19" location="8" next="1" /> <event number="60" room="16" location="24" next="1" /> <event number="61" room="16" location="19" next="1" /> <event number="62" room="16" location="15" next="1" /> <event number="63" room="16" location="10" next="1" /> <event number="64" room="12" location="10" next="1" /> <event number="65" room="12" location="8" next="1" /> <event number="66" room="12" location="4" next="1" /> <event number="67" room="3" location="26" next="1" /> <event number="68" room="3" location="11" next="1" /> <event number="69" room="19" location="14" next="1" /> <event number="70" room="19" location="12" next="1" /> <event number="71" room="19" location="8" next="1" /> <event number="72" room="16" location="24" next="1" /> <event number="73" room="16" location="19" next="1" /> <event number="74" room="16" location="15" next="1" /> <event number="75" room="16" location="10" next="1" /> <event number="76" room="12" location="10" next="1" /> <event number="77" room="12" location="8" next="1" /> <event number="78" room="12" location="4" next="1" /> <event number="79" room="3" location="26" next="1" /> <event number="80" room="3" location="11" next="0" /> <event number="81" room="12" location="8" next="1" /> <event number="82" room="12" location="4" next="1" /> <event number="83" room="3" location="26" next="1" /> <event number="84" room="3" location="11" next="1" /> <event number="85" room="19" location="14" next="1" /> <event number="86" room="19" location="12" next="1" /> <event number="87" 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element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="16" modifier="0" /> <tile element="49" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="9" right="24" up="0" down="21" /> </room> <room number="24"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="1" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="20" modifier="0" /> <guard location="11" direction="1" skill="3" colors="255" /> <links left="0" right="3" up="0" down="0" /> </room> </rooms> <events> <event number="1" room="3" location="20" next="1" /> <event number="2" room="15" location="20" next="0" /> <event number="3" room="2" location="20" next="0" /> <event number="4" room="1" location="20" next="0" /> <event number="5" room="5" location="20" next="1" /> <event number="6" room="5" location="20" next="0" /> <event number="7" room="15" location="10" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" next="0" /> <event number="21" room="8" location="25" next="0" /> <event number="22" room="15" location="22" next="1" /> <event number="23" room="15" location="19" next="1" /> <event number="24" room="5" location="2" next="0" /> <event number="25" room="3" location="32" next="0" /> <event number="26" room="2" location="30" next="1" /> <event number="27" room="1" location="26" next="0" /> <event number="28" room="2" location="30" next="1" /> <event number="29" room="1" location="26" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" /> <event number="33" room="3" location="14" next="0" 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/> <event number="143" room="3" location="26" next="1" /> <event number="144" room="3" location="11" next="1" /> <event number="145" room="19" location="14" next="1" /> <event number="146" room="19" location="12" next="1" /> <event number="147" room="19" location="8" next="1" /> <event number="148" room="16" location="24" next="1" /> <event number="149" room="16" location="19" next="1" /> <event number="150" room="16" location="15" next="1" /> <event number="151" room="16" location="10" next="1" /> <event number="152" room="12" location="10" next="1" /> <event number="153" room="12" location="8" next="1" /> <event number="154" room="12" location="4" next="1" /> <event number="155" room="3" location="26" next="1" /> <event number="156" room="3" location="11" next="1" /> <event number="157" room="19" location="14" next="1" /> <event number="158" room="19" location="12" next="1" /> <event number="159" room="19" location="8" next="1" /> <event number="160" room="16" location="24" next="1" /> <event number="161" room="16" location="19" next="1" /> <event number="162" room="16" location="15" next="1" /> <event number="163" room="16" location="10" next="1" /> <event number="164" room="12" location="10" next="1" /> <event number="165" room="12" location="8" next="1" /> <event number="166" room="12" location="4" next="1" /> <event number="167" room="3" location="26" next="1" /> <event number="168" room="3" location="11" next="0" /> <event number="169" room="19" location="14" next="1" /> <event number="170" room="19" location="12" next="1" /> <event number="171" room="19" location="8" next="1" /> <event number="172" room="16" location="24" next="1" /> <event number="173" room="16" location="19" next="1" /> <event number="174" room="16" location="15" next="1" /> <event number="175" room="16" location="10" next="1" /> <event number="176" room="12" location="10" next="1" /> <event number="177" room="12" location="8" next="1" /> <event number="178" room="12" location="4" next="1" /> <event number="179" room="3" location="26" next="1" /> <event number="180" room="3" location="11" next="1" /> <event number="181" room="19" location="14" next="1" /> <event number="182" room="19" location="12" next="1" /> <event number="183" room="19" location="8" next="1" /> <event number="184" room="16" location="24" next="1" /> <event number="185" room="16" location="19" next="1" /> <event number="186" room="16" location="15" next="1" /> <event number="187" room="16" location="10" next="1" /> <event number="188" room="12" location="10" next="1" /> <event number="189" room="12" location="8" next="1" /> <event number="190" room="12" location="4" next="1" /> <event number="191" room="3" location="26" next="1" /> <event number="192" room="3" location="11" next="1" /> <event number="193" room="19" location="14" next="1" /> <event number="194" room="19" location="12" next="1" /> <event number="195" room="19" location="8" next="1" /> <event number="196" room="16" location="24" next="1" 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114 - Jaffar's House/level11.xml 0000644 00000131435 15043425235 0011643 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-05-29 20:25:34 with apoplexy v3.15 (May 2021). --> <level number="11"> <rooms> <room number="1"> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" 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<field key="Time Last Modified" value="2021-05-29 20:25:34" /> <field key="Original Level Number" value="11" /> </userdata> </level> 114 - Jaffar's House/level5.xml 0000644 00000131401 15043425235 0011557 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-05-29 20:24:55 with apoplexy v3.15 (May 2021). --> <level number="5"> <rooms> <room number="1"> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" 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location="32" direction="1" skill="2" colors="6" /> <links left="3" right="6" up="0" down="13" /> </room> <room number="10"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="9" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="9" modifier="0" /> <tile element="32" modifier="0" /> <tile element="4" modifier="0" /> <tile element="1" modifier="0" /> <tile element="8" modifier="0" /> <tile element="19" modifier="0" /> <tile element="16" modifier="0" /> <tile 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<tile element="0" modifier="0" /> <tile element="41" modifier="0" /> <tile element="9" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="3" modifier="0" /> <tile element="32" modifier="0" /> <tile element="12" modifier="0" /> <tile element="33" modifier="0" /> <tile element="40" modifier="0" /> <tile element="8" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="2" /> <tile element="19" modifier="0" /> <tile element="33" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="4" modifier="0" /> <guard location="27" direction="2" skill="1" colors="2" /> <links left="4" right="21" up="9" down="0" /> </room> <room number="14"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="38" modifier="2" /> <tile element="47" modifier="3" /> <tile element="3" modifier="0" /> <tile element="11" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="2" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="10" modifier="2" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="1" colors="5" /> <links left="16" right="17" up="0" down="11" /> </room> <room number="15"> <tile 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<tile element="52" modifier="0" /> <guard location="11" direction="1" skill="1" colors="1" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="16"> <tile element="35" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="3" /> <tile element="0" modifier="3" /> <tile element="0" modifier="3" /> <tile element="0" modifier="3" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="4" modifier="0" /> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="47" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile 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up="0" down="7" /> </room> <room number="21"> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="33" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="46" modifier="0" /> <tile element="14" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="10" modifier="1" /> <tile element="20" modifier="0" /> <guard location="32" direction="2" skill="0" colors="3" /> <links left="13" right="22" up="6" down="0" /> </room> <room number="22"> <tile element="19" modifier="0" /> <tile element="33" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="3" /> <tile element="32" modifier="3" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="3" /> <tile element="32" modifier="3" /> <tile element="32" modifier="0" /> <tile element="41" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="3" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="8" modifier="0" /> <tile element="1" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <guard location="0" direction="1" skill="1" colors="7" /> <links left="21" right="23" up="18" down="0" /> </room> <room number="23"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="3" /> <tile element="0" modifier="0" /> <tile element="32" modifier="3" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="9" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="1" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="2" /> <tile element="19" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="40" modifier="0" /> <tile element="1" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="0" /> <guard location="28" direction="2" skill="1" colors="7" /> <links left="22" right="11" up="16" down="0" /> </room> <room number="24"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="1" /> <tile 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location="10" next="0" /> <event number="6" room="12" location="4" next="0" /> <event number="7" room="20" location="2" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="20" location="15" next="0" /> <event number="10" room="4" location="6" next="0" /> <event number="11" room="7" location="3" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="13" location="15" next="0" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="16" location="16" next="0" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" next="0" /> <event number="21" room="8" location="25" next="0" /> <event number="22" room="15" location="22" next="1" /> <event number="23" room="15" location="19" next="1" /> <event number="24" room="5" location="2" next="0" /> <event number="25" room="3" location="32" next="0" /> <event number="26" room="13" location="14" next="0" /> <event number="27" room="1" location="26" next="0" /> <event number="28" room="4" location="17" next="0" /> <event number="29" room="1" location="26" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" /> <event number="33" room="3" location="14" next="0" /> <event number="34" room="3" location="23" next="1" /> <event number="35" room="3" location="14" next="0" /> <event number="36" room="22" location="24" next="0" /> <event number="37" room="2" location="22" next="0" /> <event number="38" room="1" location="18" next="0" /> <event number="39" room="1" location="18" next="0" /> <event number="40" room="1" location="18" next="0" /> <event number="41" room="16" location="16" next="1" /> <event number="42" 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<guard location="0" direction="2" skill="1" colors="0" /> <links left="0" right="0" up="14" down="0" /> </room> <room number="13"> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> 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modifier="0" /> <tile element="20" modifier="0" /> <guard location="6" direction="2" skill="3" colors="3" /> <links left="0" right="22" up="0" down="0" /> </room> <room number="19"> <tile element="27" modifier="0" /> <tile element="26" modifier="0" /> <tile element="12" modifier="2" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="47" modifier="9" /> <tile element="20" modifier="0" /> <tile element="33" modifier="0" /> <tile element="25" modifier="0" /> <tile element="4" modifier="1" /> <tile element="19" modifier="0" /> <tile element="16" modifier="0" /> <tile element="17" modifier="0" /> <tile element="19" modifier="0" /> <tile element="42" modifier="5" /> <tile element="35" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="26" modifier="0" /> <tile element="28" modifier="0" /> <tile element="29" 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<links left="0" right="16" up="0" down="0" /> </room> <room number="24"> <tile element="0" modifier="0" /> <tile element="26" modifier="0" /> <tile element="27" modifier="0" /> <tile element="26" modifier="0" /> <tile element="28" modifier="0" /> <tile element="29" modifier="0" /> <tile element="26" modifier="0" /> <tile element="27" modifier="0" /> <tile element="26" modifier="0" /> <tile element="28" modifier="0" /> <tile element="33" modifier="0" /> <tile element="25" modifier="0" /> <tile element="1" modifier="0" /> <tile element="25" modifier="0" /> <tile element="0" modifier="1" /> <tile element="32" modifier="1" /> <tile element="25" modifier="0" /> <tile element="33" modifier="0" /> <tile element="25" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="20" 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element="20" modifier="0" /> <guard location="11" direction="1" skill="3" colors="255" /> <links left="23" right="20" up="0" down="19" /> </room> </rooms> <events> <event number="1" room="3" location="20" next="0" /> <event number="2" room="3" location="20" next="0" /> <event number="3" room="5" location="20" next="1" /> <event number="4" room="1" location="20" next="0" /> <event number="5" room="5" location="20" next="1" /> <event number="6" room="1" location="20" next="0" /> <event number="7" room="15" location="10" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" 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value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 6" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level6.plv" /> <field key="Time Created" value="2022-03-02 14:04:21" /> <field key="Time Last Modified" value="2022-03-02 15:04:57" /> <field key="Original Level Number" value="6" /> </userdata> </level> 254 - Nahemsan/level11.xml 0000644 00000130777 15043425235 0010723 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2022-03-02 15:05:20 with apoplexy v3.15 (May 2021). --> <level number="11"> <rooms> <room number="1"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="9" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile 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key="Level Title" value="Level 11" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level11.plv" /> <field key="Time Created" value="2022-03-02 14:04:21" /> <field key="Time Last Modified" value="2022-03-02 15:05:20" /> <field key="Original Level Number" value="11" /> </userdata> </level> 254 - Nahemsan/level5.xml 0000644 00000131325 15043425235 0010634 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2022-03-02 15:04:52 with apoplexy v3.15 (May 2021). --> <level number="5"> <rooms> <room number="1"> <tile element="20" modifier="0" /> <tile element="1" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> 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<field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 5" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level5.plv" /> <field key="Time Created" value="2022-03-02 14:04:21" /> <field key="Time Last Modified" value="2022-03-02 15:04:52" /> <field key="Original Level Number" value="5" /> </userdata> </level> 254 - Nahemsan/level2.xml 0000644 00000131630 15043425235 0010630 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2022-03-02 15:04:38 with apoplexy v3.15 (May 2021). --> <level number="2"> <rooms> <room number="1"> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="32" modifier="3" /> <tile element="32" modifier="255" /> <tile element="32" modifier="3" /> <tile element="0" modifier="255" /> <tile element="32" modifier="3" /> <tile element="32" modifier="255" /> <tile element="32" 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number="255" room="31" location="32" next="0" /> <event number="256" room="0" location="1" next="1" /> </events> <prince room="8" location="19" direction="2" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 8" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level8.plv" /> <field key="Time Created" value="2022-03-02 14:04:21" /> <field key="Time Last Modified" value="2022-03-02 15:05:06" /> <field key="Original Level Number" value="8" /> </userdata> </level> 254 - Nahemsan/level9.xml 0000644 00000132016 15043425235 0010636 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2022-03-02 15:05:11 with apoplexy v3.15 (May 2021). --> <level number="9"> <rooms> <room number="1"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile 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<guard location="32" direction="1" skill="1" colors="255" /> <links left="18" right="22" up="0" down="0" /> </room> <room number="12"> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" 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element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="21" right="17" up="0" down="20" /> </room> <room number="14"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <guard location="32" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="0" down="18" /> </room> <room number="15"> <tile element="20" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile 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down="0" /> </room> <room number="17"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" 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direction="2" skill="255" colors="255" /> <links left="0" right="0" up="0" down="15" /> </room> <room number="23"> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="1" modifier="0" /> <tile element="15" modifier="19" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="0" right="20" up="21" down="0" /> </room> <room number="24"> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="1" skill="3" colors="0" /> <links left="20" right="19" up="17" down="0" /> </room> </rooms> <events> <event number="1" room="5" location="20" next="0" /> <event number="2" room="1" location="1" next="0" /> <event number="3" room="1" location="1" next="0" /> <event number="4" room="1" location="1" next="0" /> <event number="5" room="1" location="1" next="0" /> <event number="6" room="1" location="1" next="0" /> <event number="7" room="1" location="1" next="0" /> <event number="8" room="1" location="1" next="0" /> <event number="9" room="1" location="1" next="0" /> <event number="10" room="1" location="1" next="0" /> <event number="11" room="1" location="1" next="0" /> <event number="12" room="1" location="1" next="0" /> <event number="13" room="1" location="1" next="0" /> <event number="14" room="1" location="1" next="0" /> <event number="15" room="1" location="1" next="0" /> <event number="16" room="1" location="1" next="0" /> <event number="17" room="1" location="1" next="0" /> <event number="18" room="15" location="20" next="0" /> <event number="19" room="24" location="20" next="0" /> <event number="20" room="21" location="20" next="0" /> <event number="21" room="21" location="17" next="0" /> <event number="22" room="1" location="1" next="0" /> <event number="23" room="1" location="1" next="0" /> <event number="24" room="1" location="1" next="0" /> <event number="25" room="1" location="1" next="0" /> <event number="26" room="1" location="1" next="0" /> <event number="27" room="1" location="1" next="0" /> <event number="28" room="1" location="1" next="0" /> <event number="29" room="1" location="1" next="0" /> <event number="30" room="1" location="1" next="0" /> <event number="31" room="1" location="1" next="0" /> <event number="32" room="1" location="1" next="0" /> <event number="33" room="1" location="1" next="0" /> <event number="34" room="1" location="1" next="0" /> <event number="35" room="1" location="1" next="0" /> <event number="36" room="1" location="1" next="0" /> <event number="37" room="1" location="1" next="0" /> <event number="38" room="1" location="1" next="0" /> <event number="39" room="1" location="1" next="0" /> <event number="40" room="1" location="1" next="0" /> <event number="41" room="1" location="1" next="0" /> <event number="42" room="1" location="1" next="0" /> <event number="43" room="1" location="1" next="0" /> <event number="44" room="1" location="1" next="0" /> <event number="45" room="1" location="1" next="0" /> <event number="46" room="1" location="1" next="0" /> <event number="47" room="1" location="1" next="0" /> <event number="48" 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location="0" direction="1" skill="1" colors="0" /> <links left="0" right="0" up="0" down="1" /> </room> <room number="18"> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="1" modifier="1" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile 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number="4" room="1" location="20" next="0" /> <event number="5" room="5" location="20" next="1" /> <event number="6" room="1" location="20" next="0" /> <event number="7" room="15" location="10" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" next="0" /> <event number="21" room="8" location="25" next="0" /> <event number="22" room="15" 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/> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Princess level" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/princess.plv" /> <field key="Time Created" value="2021-06-01 16:11:50" /> <field key="Time Last Modified" value="2021-06-01 18:13:06" /> <field key="Original Level Number" value="14" /> </userdata> </level> 0 - Original/level1.xml 0000644 00000132047 15043425235 0010471 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 18:12:08 with apoplexy v3.15 (May 2021). --> <level number="1"> <rooms> <room number="1"> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="33" modifier="0" /> <tile element="1" modifier="1" /> <tile element="33" modifier="0" /> <tile element="33" 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skill="255" colors="255" /> <links left="16" right="17" up="0" down="20" /> </room> <room number="24"> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="34" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" 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skill="255" colors="255" /> <links left="23" right="4" up="0" down="10" /> </room> </rooms> <events> <event number="1" room="8" location="10" next="0" /> <event number="2" room="7" location="27" next="1" /> <event number="3" room="10" location="19" next="0" /> <event number="4" room="10" location="19" next="0" /> <event number="5" room="10" location="19" next="0" /> <event number="6" room="8" location="30" next="0" /> <event number="7" room="8" location="24" next="0" /> <event number="8" room="1" location="30" next="1" /> <event number="9" room="1" location="28" next="1" /> <event number="10" room="7" location="27" next="0" /> <event number="11" room="5" location="30" next="1" /> <event number="12" room="8" location="30" next="0" /> <event number="13" room="1" location="30" next="1" /> <event number="14" room="1" location="28" next="0" /> <event number="15" room="1" location="10" next="1" /> <event number="16" room="1" location="8" next="0" /> <event number="17" room="5" location="10" 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modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="16" right="0" up="0" down="0" /> </room> <room number="19"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="12" modifier="1" /> <tile element="0" modifier="1" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="36" modifier="2" /> <tile element="33" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="2" right="22" up="0" down="21" /> </room> 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<tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="0" right="0" up="0" down="22" /> </room> <room number="21"> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="1" 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modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <guard location="9" direction="1" skill="4" colors="5" /> <links left="19" right="24" up="20" down="0" /> </room> <room number="23"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="0" right="0" up="3" down="0" /> </room> <room number="24"> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="51" modifier="0" /> <tile element="48" modifier="0" /> <tile element="49" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="1" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="22" right="16" up="0" down="5" /> </room> </rooms> <events> <event number="1" room="24" location="17" next="0" /> <event number="2" room="2" location="18" next="0" /> <event number="3" room="2" location="18" next="0" /> <event number="4" room="2" location="18" next="0" /> <event number="5" room="2" location="18" next="0" /> <event number="6" room="19" location="19" next="1" /> <event number="7" room="2" location="18" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" 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location="8" next="1" /> <event number="256" room="16" location="24" next="1" /> </events> <prince room="6" location="17" direction="1" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 11" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level11.plv" /> <field key="Time Created" value="2021-06-01 16:11:50" /> <field key="Time Last Modified" value="2021-06-01 18:12:54" /> <field key="Original Level Number" value="11" /> </userdata> </level> 0 - Original/level5.xml 0000644 00000131542 15043425235 0010474 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 18:12:27 with apoplexy v3.15 (May 2021). --> <level number="5"> <rooms> <room number="1"> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> 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location="1" next="1" /> <event number="252" room="0" location="1" next="1" /> <event number="253" room="0" location="1" next="1" /> <event number="254" room="0" location="1" next="1" /> <event number="255" room="0" location="1" next="1" /> <event number="256" room="0" location="1" next="1" /> </events> <prince room="7" location="25" direction="2" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 5" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level5.plv" /> <field key="Time Created" value="2021-06-01 16:11:50" /> <field key="Time Last Modified" value="2021-06-01 18:12:27" /> <field key="Original Level Number" value="5" /> </userdata> </level> 0 - Original/level2.xml 0000644 00000131745 15043425235 0010476 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 18:12:13 with apoplexy v3.15 (May 2021). --> <level number="2"> <rooms> <room number="1"> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="46" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" 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value=".///levels/level2.plv" /> <field key="Time Created" value="2021-06-01 16:11:50" /> <field key="Time Last Modified" value="2021-06-01 18:12:13" /> <field key="Original Level Number" value="2" /> </userdata> </level> 0 - Original/level8.xml 0000644 00000131503 15043425235 0010474 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 18:12:41 with apoplexy v3.15 (May 2021). --> <level number="8"> <rooms> <room number="1"> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="11" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="35" 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<field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 8" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level8.plv" /> <field key="Time Created" value="2021-06-01 16:11:50" /> <field key="Time Last Modified" value="2021-06-01 18:12:41" /> <field key="Original Level Number" value="8" /> </userdata> </level> 0 - Original/level9.xml 0000644 00000131611 15043425235 0010475 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 18:12:45 with apoplexy v3.15 (May 2021). --> <level number="9"> <rooms> <room number="1"> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="36" modifier="2" /> <tile element="33" modifier="1" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> 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down="0" /> </room> <room number="7"> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="12" modifier="2" /> <tile element="51" modifier="0" /> <tile element="33" modifier="255" /> <tile element="33" modifier="2" /> <tile element="33" modifier="0" /> <tile element="51" modifier="0" /> <tile element="11" modifier="0" /> <tile element="33" modifier="2" /> <tile element="1" modifier="255" /> <tile element="51" modifier="0" /> <tile element="36" modifier="1" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="42" 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<tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="19" direction="2" skill="1" colors="4" /> <links left="12" right="10" up="0" down="4" /> </room> <room number="12"> <tile element="15" modifier="0" /> <tile element="19" modifier="0" /> <tile element="36" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="1" /> <tile element="32" modifier="2" /> <tile element="32" modifier="255" /> <tile element="32" modifier="255" /> <tile element="32" modifier="0" /> <tile element="3" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="32" 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number="15"> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="52" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="1" skill="1" colors="0" /> <links left="0" right="18" up="1" down="21" /> </room> <room number="16"> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="35" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="32" modifier="255" /> <tile element="32" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="30" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="3" modifier="0" /> <tile element="21" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="3" right="14" up="4" down="0" /> </room> <room number="17"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile 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modifier="0" /> <guard location="32" direction="2" skill="1" colors="255" /> <links left="4" right="19" up="10" down="14" /> </room> <room number="21"> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="32" modifier="255" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="34" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> 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number="3" room="19" location="8" next="0" /> <event number="4" room="22" location="10" next="0" /> <event number="5" room="22" location="28" next="1" /> <event number="6" room="4" location="30" next="0" /> <event number="7" room="3" location="27" next="0" /> <event number="8" room="10" location="7" next="0" /> <event number="9" room="19" location="22" next="0" /> <event number="10" room="10" location="20" next="0" /> <event number="11" room="19" location="2" next="0" /> <event number="12" room="10" location="19" next="0" /> <event number="13" room="8" location="12" next="0" /> <event number="14" room="7" location="23" next="1" /> <event number="15" room="7" location="26" next="0" /> <event number="16" room="7" location="23" next="0" /> <event number="17" room="8" location="12" next="0" /> <event number="18" room="3" location="27" next="0" /> <event number="19" room="3" location="27" next="0" /> <event number="20" room="3" location="27" next="0" /> <event number="21" room="31" 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skill="255" colors="255" /> <links left="9" right="24" up="0" down="21" /> </room> <room number="24"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="1" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="20" modifier="0" /> <guard location="11" direction="1" skill="3" colors="255" /> <links left="23" right="20" up="0" down="19" /> </room> </rooms> <events> <event number="1" room="3" location="20" next="0" /> <event number="2" room="3" location="20" next="0" /> <event number="3" room="5" location="20" next="1" /> <event number="4" room="1" location="20" next="0" /> <event number="5" room="5" location="20" next="1" /> <event number="6" room="1" location="20" next="0" /> <event number="7" room="15" location="10" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" next="0" /> <event number="21" room="8" location="25" next="0" /> <event number="22" room="15" location="22" next="1" /> <event number="23" room="15" location="19" next="1" /> <event number="24" room="5" location="2" next="0" /> <event number="25" room="3" location="32" next="0" /> <event number="26" room="2" location="30" next="1" /> <event number="27" room="1" location="26" next="0" /> <event number="28" room="2" location="30" next="1" /> <event number="29" room="1" location="26" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" 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modifier="0" /> <tile element="2" modifier="0" /> <tile element="34" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="14" right="0" up="8" down="0" /> </room> <room number="12"> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="2" /> <tile element="33" modifier="1" /> <tile element="15" modifier="12" /> <tile element="3" modifier="0" /> <tile element="30" modifier="0" /> <tile element="46" modifier="0" /> <tile element="36" modifier="2" /> <tile element="36" modifier="2" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="4" direction="1" skill="2" colors="6" /> <links left="20" right="7" up="22" down="10" /> </room> <room number="13"> <tile element="33" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="47" modifier="7" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="32" modifier="0" /> <tile element="34" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="32" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="2" direction="1" skill="1" colors="4" /> <links left="8" right="0" up="24" down="0" /> </room> <room number="14"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="32" modifier="1" /> <tile element="32" modifier="1" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="3" modifier="0" /> <tile element="46" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="32" modifier="255" /> <tile element="32" modifier="255" /> <tile element="32" modifier="255" /> <tile element="10" modifier="1" /> <tile element="3" modifier="0" /> <tile element="33" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="255" /> <tile element="33" modifier="255" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="10" right="11" up="7" down="0" /> </room> <room number="15"> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="255" /> <tile element="32" modifier="255" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="34" modifier="0" /> <tile element="2" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="32" direction="1" skill="255" colors="255" /> <links left="16" right="4" up="6" down="0" /> </room> <room number="16"> <tile element="3" modifier="0" /> <tile element="1" modifier="255" /> <tile element="1" modifier="255" /> <tile element="19" modifier="180" /> <tile element="1" modifier="3" /> <tile element="19" modifier="90" /> <tile element="1" modifier="2" /> <tile element="19" modifier="0" /> <tile element="1" modifier="1" /> <tile element="35" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="0" /> <tile element="33" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="1" modifier="255" /> <tile element="19" modifier="0" /> <tile element="1" modifier="255" /> <tile element="1" modifier="255" /> <tile element="36" modifier="2" /> <guard location="3" direction="1" skill="4" colors="5" /> <links left="23" right="15" up="3" down="0" /> </room> <room number="17"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="2" /> <tile element="32" modifier="1" /> <tile element="32" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="1" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="15" modifier="14" /> <tile element="32" modifier="0" /> <tile element="15" modifier="15" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="0" right="0" up="0" down="9" /> </room> <room number="18"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="42" modifier="5" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="22" modifier="0" /> <tile element="1" modifier="1" /> <tile element="35" modifier="0" /> <tile element="32" modifier="2" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="19" modifier="0" /> <tile element="10" modifier="1" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="3" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="21" up="0" down="22" /> </room> <room number="19"> <tile element="19" modifier="0" /> <tile element="1" modifier="1" /> <tile element="15" modifier="10" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="19" modifier="0" /> <tile element="32" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="36" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <tile element="34" modifier="0" /> <tile element="2" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="32" direction="2" skill="255" colors="255" /> <links left="22" right="2" up="21" down="7" /> </room> <room number="20"> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="1" /> <tile element="11" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="10" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="32" modifier="255" /> <tile element="3" modifier="0" /> <tile element="19" modifier="0" /> <tile element="42" modifier="1" /> <tile element="1" modifier="1" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="32" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="32" direction="1" skill="1" colors="255" /> <links left="6" right="12" up="0" down="4" /> </room> <room number="21"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="32" modifier="1" /> <tile element="32" modifier="2" /> <tile element="44" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="255" /> <tile element="35" modifier="0" /> <tile element="2" modifier="0" /> <tile element="19" modifier="0" /> <tile element="4" modifier="1" /> <guard location="32" direction="2" skill="0" colors="2" /> <links left="18" right="5" up="0" down="19" /> </room> <room number="22"> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="35" modifier="0" /> <tile element="32" modifier="1" /> <tile element="32" modifier="2" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="35" modifier="0" /> <tile element="32" modifier="1" /> <tile element="32" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="0" right="19" up="18" down="12" /> </room> <room number="23"> <tile element="20" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="1" /> <tile element="1" modifier="0" /> <tile element="42" modifier="2" /> <tile element="33" modifier="1" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="20" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="1" /> <tile element="0" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="21" modifier="0" /> <tile element="46" modifier="0" /> <tile element="3" modifier="0" /> <tile element="33" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="16" up="9" down="0" /> </room> <room number="24"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="2" right="0" up="1" down="13" /> </room> </rooms> <events> <event number="1" room="12" location="10" next="1" /> <event number="2" room="12" location="9" next="0" /> <event number="3" room="19" location="10" next="0" /> <event number="4" room="9" location="14" next="0" /> <event number="5" room="8" location="10" next="1" /> <event number="6" room="7" location="10" next="0" /> <event number="7" room="7" location="10" next="0" /> <event number="8" room="8" location="10" next="0" /> <event number="9" room="6" location="5" next="0" /> <event number="10" room="5" location="10" next="0" /> <event number="11" room="19" location="10" next="0" /> <event number="12" room="5" location="10" next="0" /> <event number="13" room="12" location="10" next="1" /> <event number="14" room="12" location="9" next="0" /> <event number="15" room="9" location="10" next="0" /> <event number="16" room="9" location="13" next="0" /> <event number="17" room="6" location="5" next="0" /> <event number="18" room="9" location="10" next="0" /> <event number="19" room="12" location="10" next="1" /> <event number="20" room="12" location="9" next="0" /> <event number="21" room="2" location="18" next="0" /> <event number="22" room="2" location="18" next="0" /> <event number="23" room="5" location="28" next="1" /> <event number="24" room="1" location="26" next="0" /> <event number="25" room="8" location="24" next="0" /> <event number="26" room="7" location="8" next="0" /> <event number="27" room="7" location="8" next="0" /> <event number="28" room="19" location="29" next="1" /> <event number="29" room="2" location="22" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" /> <event number="33" room="3" location="14" next="0" /> <event number="34" room="3" location="23" next="1" /> <event number="35" room="3" location="14" next="0" /> <event number="36" room="19" location="29" next="1" /> <event number="37" room="2" location="22" next="0" /> <event number="38" room="1" location="18" next="0" /> <event number="39" room="1" location="18" next="0" /> <event number="40" room="1" location="18" next="0" /> <event number="41" room="12" location="8" next="1" /> <event number="42" room="12" location="4" next="1" /> <event number="43" room="3" location="26" next="1" /> <event number="44" room="3" location="11" next="1" /> <event number="45" room="19" location="14" next="1" /> <event number="46" room="19" location="12" next="1" /> <event number="47" room="19" location="8" next="1" /> <event number="48" room="16" location="24" next="1" /> <event number="49" room="16" location="19" next="1" /> <event number="50" room="16" location="15" next="1" /> <event number="51" room="16" location="10" next="1" /> <event number="52" room="12" location="10" next="1" /> <event number="53" room="12" location="8" next="1" /> <event number="54" room="12" location="4" next="1" /> <event number="55" room="3" location="26" next="1" /> <event number="56" room="3" location="11" next="1" /> <event number="57" room="19" location="14" next="1" /> <event number="58" room="19" location="12" next="1" /> <event number="59" room="19" location="8" next="1" /> <event number="60" room="16" location="24" next="1" /> <event number="61" room="16" location="19" next="1" /> <event number="62" room="16" location="15" next="1" /> <event number="63" room="16" location="10" next="1" /> <event number="64" room="12" location="10" next="1" /> <event number="65" room="12" location="8" next="1" /> <event number="66" room="12" location="4" next="1" /> <event number="67" room="3" location="26" next="1" /> <event number="68" room="3" location="11" next="1" /> <event number="69" room="19" location="14" next="1" /> <event number="70" room="19" location="12" next="1" /> <event number="71" room="19" location="8" next="1" /> <event number="72" room="16" location="24" next="1" /> <event number="73" room="16" location="19" next="1" /> <event number="74" room="16" location="15" next="1" /> <event number="75" room="16" location="10" next="1" /> <event number="76" room="12" location="10" next="1" /> <event number="77" room="12" location="8" next="1" /> <event number="78" room="12" 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modifier="0" /> <tile element="36" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="21" right="8" up="2" down="0" /> </room> <room number="14"> <tile element="0" modifier="255" /> <tile element="33" modifier="255" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="255" /> <tile element="32" modifier="255" /> <tile element="0" modifier="1" /> <tile element="15" modifier="0" /> <tile element="32" modifier="1" /> <tile element="20" modifier="1" /> <tile element="32" modifier="255" /> <tile element="20" modifier="1" /> <tile element="32" modifier="255" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="32" modifier="255" /> <tile element="0" modifier="1" /> <tile element="20" modifier="0" /> <tile element="32" modifier="0" /> <tile element="20" modifier="1" /> <tile element="32" modifier="0" /> <tile element="20" modifier="1" /> <tile element="32" modifier="255" /> <tile element="0" modifier="1" /> <tile element="20" modifier="1" /> <tile element="32" modifier="255" /> <tile element="0" modifier="1" /> <tile element="20" modifier="1" /> <tile element="32" modifier="1" /> <tile element="20" modifier="1" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="16" right="0" up="0" down="22" /> </room> <room number="15"> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="18" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="33" modifier="0" /> <tile element="19" modifier="0" /> <tile element="50" modifier="0" /> <tile element="32" modifier="255" /> <tile element="32" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" 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<guard location="32" direction="1" skill="5" colors="1" /> <links left="15" right="0" up="0" down="7" /> </room> <room number="19"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="32" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="52" modifier="1" /> <tile element="52" modifier="1" /> <tile element="20" modifier="1" /> <tile element="46" modifier="0" /> <tile element="14" modifier="0" /> <tile element="21" modifier="0" /> <tile element="1" modifier="0" /> <tile element="46" modifier="0" /> 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<tile element="0" modifier="1" /> <tile element="3" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="14" modifier="0" /> <tile element="46" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="23" right="13" up="4" down="19" /> </room> <room number="22"> <tile element="14" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="1" /> <tile element="20" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="0" 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modifier="0" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="32" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="35" modifier="0" /> <tile element="3" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="21" modifier="0" /> <tile element="3" modifier="0" /> <tile element="3" modifier="0" /> <tile element="14" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="12" right="21" up="3" down="0" /> </room> <room number="24"> <tile element="32" modifier="255" /> <tile element="32" modifier="255" /> <tile element="32" modifier="255" /> <tile element="0" modifier="255" /> <tile element="3" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="3" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="32" modifier="255" /> <tile element="3" modifier="0" /> <tile element="35" modifier="0" /> <tile element="14" modifier="0" /> <tile element="46" modifier="0" /> <tile element="3" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <tile element="46" modifier="0" /> <tile element="30" modifier="0" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="32" direction="1" skill="5" colors="1" /> <links left="8" right="0" up="7" down="0" /> </room> </rooms> <events> <event number="1" room="2" location="10" next="1" /> <event number="2" room="20" location="10" next="0" /> <event number="3" room="6" location="10" next="0" /> <event number="4" room="11" location="20" next="1" /> <event number="5" room="5" location="16" next="0" /> <event number="6" room="4" location="30" next="1" /> <event number="7" room="4" location="23" next="0" /> <event number="8" room="5" location="10" next="0" /> <event number="9" room="1" location="23" next="0" /> <event number="10" room="11" location="11" next="0" /> <event number="11" room="7" location="7" next="0" /> <event number="12" room="7" location="10" next="1" /> <event number="13" room="13" location="30" next="0" /> <event number="14" room="5" location="10" next="0" /> <event number="15" room="5" location="10" next="0" /> <event number="16" room="5" location="10" next="1" /> <event number="17" room="5" location="6" next="0" /> <event number="18" room="5" location="10" next="0" /> <event number="19" room="4" location="20" next="0" /> <event number="20" room="19" location="18" next="0" /> <event number="21" room="2" location="18" next="0" /> <event number="22" room="2" location="18" next="0" /> <event number="23" room="5" location="28" next="1" /> <event number="24" room="1" location="26" next="0" /> <event number="25" room="8" location="24" next="0" /> <event number="26" room="7" location="8" next="0" /> <event number="27" room="7" location="8" next="0" /> <event number="28" room="19" location="29" next="1" /> <event number="29" room="2" location="22" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" /> <event number="33" room="3" location="14" next="0" /> <event number="34" room="3" location="23" next="1" /> <event number="35" room="3" location="14" next="0" /> <event number="36" room="19" location="29" next="1" /> <event number="37" room="2" location="22" next="0" /> <event number="38" room="1" location="18" next="0" /> <event number="39" room="1" location="18" next="0" /> <event number="40" room="1" location="18" next="0" /> <event number="41" room="12" location="8" next="1" /> <event number="42" room="12" location="4" next="1" /> <event number="43" room="3" location="26" next="1" /> <event number="44" room="3" location="11" next="1" /> <event number="45" room="19" location="14" next="1" /> <event number="46" room="19" location="12" next="1" /> <event number="47" room="19" location="8" next="1" /> <event number="48" room="16" location="24" next="1" /> <event number="49" room="16" location="19" next="1" /> <event number="50" room="16" location="15" next="1" /> <event number="51" room="16" location="10" next="1" /> <event number="52" room="12" location="10" next="1" /> <event number="53" room="12" location="8" next="1" /> <event number="54" room="12" location="4" next="1" /> <event number="55" room="3" location="26" next="1" /> <event number="56" room="3" location="11" next="1" /> <event number="57" room="19" location="14" next="1" /> <event number="58" room="19" location="12" next="1" /> <event number="59" room="19" location="8" next="1" /> <event number="60" room="16" location="24" next="1" /> <event number="61" room="16" location="19" next="1" /> <event number="62" room="16" location="15" next="1" /> <event number="63" room="16" location="10" next="1" /> <event number="64" room="12" location="10" next="1" /> <event number="65" room="12" location="8" next="1" /> <event number="66" room="12" location="4" next="1" /> <event number="67" room="3" location="26" next="1" /> <event number="68" room="3" location="11" next="1" /> <event number="69" room="19" location="14" next="1" /> <event number="70" room="19" location="12" next="1" /> <event number="71" room="19" location="8" next="1" /> <event number="72" room="16" location="24" next="1" /> <event number="73" room="16" location="19" next="1" /> <event number="74" room="16" location="15" next="1" /> <event number="75" room="16" location="10" next="1" /> <event number="76" room="12" location="10" next="1" /> <event number="77" room="12" location="8" next="1" /> <event number="78" room="12" location="4" next="1" /> <event number="79" room="3" location="26" next="1" /> <event number="80" room="3" location="11" next="0" /> <event number="81" room="12" location="8" next="1" /> <event number="82" room="12" location="4" next="1" /> <event number="83" room="3" location="26" next="1" /> <event number="84" room="3" location="11" next="1" /> <event number="85" room="19" location="14" next="1" /> <event number="86" room="19" location="12" next="1" /> <event number="87" room="19" location="8" 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modifier="0" /> <tile element="20" modifier="0" /> <guard location="32" direction="2" skill="255" colors="255" /> <links left="20" right="0" up="9" down="0" /> </room> <room number="22"> <tile element="33" modifier="0" /> <tile element="25" modifier="0" /> <tile element="1" modifier="2" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="2" /> <tile element="4" modifier="0" /> <tile element="32" modifier="255" /> <tile element="32" modifier="255" /> <tile element="32" modifier="255" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="34" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="1" /> <tile element="1" modifier="0" /> <tile element="25" modifier="0" /> <tile element="0" modifier="255" /> <tile 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/> <tile element="44" modifier="1" /> <tile element="32" modifier="0" /> <tile element="1" modifier="1" /> <tile element="8" modifier="0" /> <tile element="1" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="32" modifier="0" /> <tile element="1" modifier="0" /> <tile element="40" modifier="0" /> <tile element="4" modifier="0" /> <tile element="1" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="17" right="22" up="0" down="24" /> </room> <room number="24"> <tile element="32" modifier="1" /> <tile element="41" modifier="0" /> <tile element="0" modifier="0" /> <tile element="32" modifier="1" /> <tile element="32" modifier="2" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="9" modifier="0" /> <tile element="44" modifier="2" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="40" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="40" modifier="0" /> <tile element="36" modifier="2" /> <tile element="34" modifier="0" /> <tile element="0" modifier="0" /> <tile element="9" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="3" /> <tile element="32" modifier="3" /> <tile element="0" modifier="0" /> <tile element="41" modifier="0" /> <tile element="12" modifier="1" /> <tile element="32" modifier="0" /> <guard location="32" direction="1" skill="255" colors="255" /> <links left="16" right="11" up="23" down="1" /> </room> </rooms> <events> <event number="1" room="1" location="29" next="1" /> <event number="2" room="8" location="30" next="1" /> <event number="3" room="8" location="10" next="0" /> <event number="4" room="1" location="9" next="0" /> <event number="5" room="8" location="23" next="1" /> <event 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modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <guard location="13" direction="2" skill="4" colors="7" /> <links left="17" right="0" up="0" down="19" /> </room> <room number="15"> <tile element="0" modifier="255" /> <tile element="26" modifier="0" /> <tile element="28" modifier="0" /> <tile element="29" modifier="0" /> <tile element="26" modifier="0" /> <tile element="28" modifier="0" /> <tile element="29" modifier="0" /> <tile element="26" modifier="0" /> <tile element="27" modifier="0" /> <tile element="26" modifier="0" /> <tile element="33" modifier="255" /> <tile element="57" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="255" /> <tile element="57" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="255" /> <tile element="57" modifier="0" /> <tile element="15" modifier="16" /> <tile element="57" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> 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modifier="0" /> <tile element="15" modifier="33" /> <tile element="33" modifier="2" /> <tile element="57" modifier="0" /> <tile element="32" modifier="2" /> <tile element="41" modifier="0" /> <tile element="32" modifier="2" /> <tile element="44" modifier="2" /> <tile element="25" modifier="0" /> <tile element="32" modifier="255" /> <tile element="0" modifier="2" /> <tile element="9" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <guard location="13" direction="1" skill="4" colors="7" /> <links left="9" right="2" up="0" down="21" /> </room> <room number="17"> <tile element="0" modifier="1" /> <tile element="32" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="32" modifier="1" /> <tile element="32" modifier="0" /> <tile element="32" modifier="0" /> <tile element="41" modifier="0" /> <tile element="0" modifier="3" /> <tile element="32" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="255" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="32" modifier="2" /> <tile element="19" modifier="0" /> <tile element="1" modifier="255" /> <tile element="40" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="2" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="32" direction="2" skill="4" colors="7" /> <links left="10" right="14" up="0" down="22" /> </room> <room number="18"> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> 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modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="255" /> <tile element="2" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <guard location="32" direction="2" skill="1" colors="255" /> <links left="22" right="0" up="14" down="0" /> </room> <room number="20"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="1" /> <tile element="20" modifier="0" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="1" modifier="0" /> <tile element="18" modifier="0" /> <tile element="25" modifier="0" /> <tile element="32" modifier="2" /> <tile element="20" modifier="0" /> <tile element="32" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" 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modifier="255" /> <tile element="32" modifier="255" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <guard location="32" direction="2" skill="1" colors="255" /> <links left="20" right="4" up="16" down="0" /> </room> <room number="22"> <tile element="52" modifier="0" /> <tile element="20" modifier="1" /> <tile element="0" modifier="255" /> <tile element="32" modifier="3" /> <tile element="32" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="20" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="1" /> <tile element="32" modifier="1" /> <tile element="32" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="46" modifier="0" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="0" right="19" up="17" down="0" /> </room> <room number="23"> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="255" /> <tile element="12" modifier="2" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="255" /> <tile element="36" modifier="2" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="0" right="18" up="0" down="0" /> </room> <room number="24"> <tile element="1" modifier="0" /> <tile element="36" modifier="2" /> <tile element="1" modifier="0" /> <tile element="42" modifier="2" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="1" modifier="0" /> <tile element="33" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="12" modifier="1" /> <tile element="0" modifier="1" /> <tile element="35" modifier="0" /> <tile element="50" modifier="0" /> <tile element="50" modifier="0" /> <tile element="47" modifier="3" /> <tile element="35" modifier="0" /> <tile element="47" modifier="2" /> <tile element="52" modifier="0" /> <tile element="33" modifier="0" /> <tile element="4" modifier="2" /> <tile element="6" modifier="0" /> <tile element="3" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="11" right="0" up="0" down="10" /> </room> </rooms> <events> <event number="1" room="24" location="22" next="1" /> <event number="2" room="24" location="2" next="0" /> <event number="3" room="24" location="2" next="0" /> <event number="4" room="24" location="2" next="0" /> <event number="5" room="18" location="14" next="0" /> <event number="6" room="10" location="25" next="1" /> <event number="7" room="7" location="30" next="0" /> <event number="8" room="7" location="10" next="1" /> <event number="9" room="10" location="5" next="0" /> <event number="10" room="24" location="22" next="0" /> <event number="11" room="10" location="25" next="0" /> <event number="12" room="7" location="10" next="0" /> <event number="13" room="12" location="20" next="0" /> <event number="14" room="8" location="25" next="1" /> <event number="15" room="8" location="30" next="0" /> <event number="16" room="6" location="22" next="0" /> <event number="17" 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next="1" /> <event number="36" room="18" location="20" next="0" /> <event number="37" room="4" location="10" next="0" /> <event number="38" room="0" location="1" next="1" /> <event number="39" room="0" location="1" next="1" /> <event number="40" room="0" location="1" next="1" /> <event number="41" room="31" location="32" next="0" /> <event number="42" room="31" location="32" next="0" /> <event number="43" room="31" location="32" next="0" /> <event number="44" room="31" location="32" next="0" /> <event number="45" room="31" location="32" next="0" /> <event number="46" room="31" location="32" next="0" /> <event number="47" room="31" location="32" next="0" /> <event number="48" room="31" location="32" next="0" /> <event number="49" room="31" location="32" next="0" /> <event number="50" room="31" location="32" next="0" /> <event number="51" room="31" location="32" next="0" /> <event number="52" room="31" location="32" next="0" /> <event number="53" room="31" location="32" next="0" /> 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element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <guard location="32" direction="1" skill="3" colors="6" /> <links left="15" right="0" up="23" down="0" /> </room> </rooms> <events> <event number="1" room="9" location="19" next="0" /> <event number="2" room="8" location="22" next="0" /> <event number="3" room="7" location="10" next="0" /> <event number="4" room="13" location="16" next="1" /> <event number="5" room="8" location="10" next="0" /> <event number="6" room="23" location="26" next="0" /> <event number="7" room="21" location="20" next="0" /> <event number="8" room="21" location="10" next="0" /> <event number="9" room="22" location="25" next="0" /> <event number="10" room="22" location="25" next="0" /> <event number="11" room="22" location="25" next="0" /> 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room="19" location="11" next="0" /> <event number="4" room="14" location="20" next="0" /> <event number="5" room="16" location="4" next="1" /> <event number="6" room="15" location="10" next="1" /> <event number="7" room="15" location="9" next="0" /> <event number="8" room="22" location="30" next="1" /> <event number="9" room="15" location="25" next="0" /> <event number="10" room="4" location="10" next="0" /> <event number="11" room="4" location="10" next="0" /> <event number="12" room="13" location="10" next="0" /> <event number="13" room="24" location="24" next="0" /> <event number="14" room="18" location="22" next="0" /> <event number="15" room="4" location="6" next="0" /> <event number="16" room="22" location="10" next="1" /> <event number="17" room="15" location="5" next="0" /> <event number="18" room="14" location="20" next="1" /> <event number="19" room="13" location="10" next="0" /> <event number="20" room="0" location="1" next="1" /> <event number="21" room="31" location="32" 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location="1" next="1" /> <event number="211" room="31" location="32" next="0" /> <event number="212" room="0" location="1" next="1" /> <event number="213" room="31" location="32" next="0" /> <event number="214" room="0" location="1" next="1" /> <event number="215" room="31" location="32" next="0" /> <event number="216" room="0" location="1" next="1" /> <event number="217" room="31" location="32" next="0" /> <event number="218" room="0" location="1" next="1" /> <event number="219" room="31" location="32" next="0" /> <event number="220" room="0" location="1" next="1" /> <event number="221" room="31" location="32" next="0" /> <event number="222" room="0" location="1" next="1" /> <event number="223" room="31" location="32" next="0" /> <event number="224" room="0" location="1" next="1" /> <event number="225" room="31" location="32" next="0" /> <event number="226" room="0" location="1" next="1" /> <event number="227" room="31" location="32" next="0" /> <event number="228" room="0" location="1" next="1" /> <event number="229" room="31" location="32" next="0" /> <event number="230" room="0" location="1" next="1" /> <event number="231" room="31" location="32" next="0" /> <event number="232" room="0" location="1" next="1" /> <event number="233" room="31" location="32" next="0" /> <event number="234" room="0" location="1" next="1" /> <event number="235" room="31" location="32" next="0" /> <event number="236" room="0" location="1" next="1" /> <event number="237" room="31" location="32" next="0" /> <event number="238" room="0" location="1" next="1" /> <event number="239" room="31" location="32" next="0" /> <event number="240" room="0" location="1" next="1" /> <event number="241" room="31" location="32" next="0" /> <event number="242" room="0" location="1" next="1" /> <event number="243" room="31" location="32" next="0" /> <event number="244" room="0" location="1" next="1" /> <event number="245" room="31" location="32" next="0" /> <event number="246" room="0" location="1" next="1" /> <event number="247" room="31" location="32" next="0" /> <event number="248" room="0" location="1" next="1" /> <event number="249" room="31" location="32" next="0" /> <event number="250" room="0" location="1" next="1" /> <event number="251" room="31" location="32" next="0" /> <event number="252" room="0" location="1" next="1" /> <event number="253" room="31" location="32" next="0" /> <event number="254" room="0" location="1" next="1" /> <event number="255" room="31" location="32" next="0" /> <event number="256" room="0" location="1" next="1" /> </events> <prince room="3" location="16" direction="1" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 12a" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level12a.plv" /> <field key="Time Created" value="2021-05-29 18:33:33" /> <field key="Time Last Modified" value="2021-05-29 20:35:46" /> <field key="Original Level Number" value="12" /> </userdata> </level> index.js 0000644 00000031306 15043425235 0006217 0 ustar 00 "use strict"; const path = require("path"); const fs = require("fs"); const xml2json = require("xml2json"); const SIZE = 100; const PrinceJS = { Level: { TYPE_DUNGEON: 0, TYPE_PALACE: 1, TILE_SPACE: 0, TILE_FLOOR: 1, TILE_GATE: 4, TILE_DROP_BUTTON: 6, TILE_LOOSE_BOARD: 11, TILE_RAISE_BUTTON: 15, TILE_WALL: 20, GUARD_NONE: "", GUARD_NORMAL: "guard", GUARD_FAT: "fatguard", GUARD_JAFFAR: "jaffar" } }; const args = process.argv.slice(2); (function () { const offset = args[1] >= 90 ? parseInt(args[1]) : 100; buildLevels(args[0], offset); })(); function buildLevels(file, offset) { if (file) { buildLevelFile(file, offset); } else { const levels = readLevelDir("converter"); for (const offset in levels) { const files = levels[offset]; for (const file of files) { buildLevelFile(file, parseInt(offset)); } } } } function buildLevelFile(file, offset) { const filePath = path.resolve(file); const dataXML = fs.readFileSync(filePath); const data = JSON.parse(xml2json.toJson(dataXML)); const spec = determineSpec(data, file, offset); const level = transformLevel(spec); if (level.id >= 90) { writeLevel(level); } else { // eslint-disable-next-line no-console console.log("Level with id lower 90 is not (over)written: " + level.id); } } function readLevelDir(rootDir) { let levels = {}; const rootPath = path.join(process.cwd(), rootDir); const dirs = fs.readdirSync(rootPath); for (const dir of dirs) { const offset = parseInt(dir, 10); const dirPath = path.join(rootPath, dir); if (fs.statSync(dirPath).isDirectory()) { const files = fs.readdirSync(dirPath); for (const file of files) { if (file.endsWith(".xml")) { levels[offset] = levels[offset] || []; levels[offset].push(path.join(dirPath, file)); } } } else { if (dir.endsWith(".xml")) { const offset = 100; levels[offset] = levels[offset] || []; levels[offset].push(dirPath); } } } Object.keys(levels).forEach((key) => { levels[key].sort(); }); return levels; } function writeLevel(level) { const levelJSONPath = path.join(process.cwd(), `./assets/maps/custom/${level.file}.json`); if (fs.existsSync(levelJSONPath)) { let existingLevel; try { existingLevel = JSON.parse(fs.readFileSync(levelJSONPath)); } catch (err) { // eslint-disable-next-line no-console console.log("Error reading file: " + levelJSONPath); throw err; } if (existingLevel.file === level.file) { mergeLevel(level, existingLevel); } } fs.writeFileSync(levelJSONPath, JSON.stringify(level, undefined, 2) + "\n"); // eslint-disable-next-line no-console console.log(`Wrote level file '${levelJSONPath}'`); } function mergeLevel(level, existingLevel) { mergeProperties(level, existingLevel, ["name", "type"]); mergeProperties(level.prince, existingLevel.prince, [ "turn", "offset", "sword", "cameraRoom", "specialEvents", "falling", "bias", "reverse", "danger" ]); for (let i = 0; i < level.room.length; i++) { for (let j = 0; j < (level.room[i].tile || []).length; j++) { mergeProperties( level.room[i].tile[j], existingLevel.room[i] && existingLevel.room[i].tile && existingLevel.room[i].tile[j], ["mute"] ); } } for (let i = 0; i < level.guards.length; i++) { mergeProperties(level.guards[i], existingLevel.guards[i], [ "type", "active", "visible", "bias", "reverse", "sneak" ]); if (level.guards[i].type !== PrinceJS.Level.GUARD_NORMAL) { level.guards[i].colors = 0; } } } function mergeProperties(data, existingData, properties) { if (data && existingData) { for (const property of properties) { data[property] = existingData[property] !== undefined ? existingData[property] : data[property]; } } } function determineSpec(data, file, offset) { const number = parseInt(data.level.number, 10); const id = offset + number; const matrix = newArray(SIZE * SIZE); const rooms = newArray(SIZE); if (data.level.rooms.length === 0) { // eslint-disable-next-line no-console console.log("No rooms found"); process.exit(-1); } let posStart = convert2Pos(SIZE / 2, SIZE / 2); let start = posStart; let room = data.level.rooms.room.find((room) => { return room.number === data.level.prince.room; }); if (!room) { // eslint-disable-next-line no-console console.log("Start room not found: " + data.level.prince.room); process.exit(-1); } const current = [room.number]; while (current.length > 0) { const number = current.pop(); room = data.level.rooms.room.find((room) => { return room.number === number; }); if (!room) { // eslint-disable-next-line no-console console.log("Room not found: " + number); process.exit(-1); } let pos; if (start) { pos = start; rooms[number] = pos; start = null; } else { pos = rooms[number]; } const num = parseInt(number, 10); if (matrix[pos] !== undefined && matrix[pos] !== num) { // eslint-disable-next-line no-console console.log("Level with broken rooms cannot be played correctly. Level: " + id + ", Room: " + number); } if (matrix[pos] === undefined || pos !== posStart) { matrix[pos] = num; } if (room.links) { if (room.links.left && room.links.left !== "0") { if (rooms[room.links.left] === undefined) { rooms[room.links.left] = pos - 1; current.push(room.links.left); } } if (room.links.right && room.links.right !== "0") { if (rooms[room.links.right] === undefined) { rooms[room.links.right] = pos + 1; current.push(room.links.right); } } if (room.links.up && room.links.up !== "0") { if (rooms[room.links.up] === undefined) { rooms[room.links.up] = pos - SIZE; current.push(room.links.up); } } if (room.links.down && room.links.down !== "0") { if (rooms[room.links.down] === undefined) { rooms[room.links.down] = pos + SIZE; current.push(room.links.down); } } } } const roomPos = Object.values(rooms).filter((pos) => pos !== undefined); const bounds = { x1: undefined, y1: undefined, x2: undefined, y2: undefined }; for (const pos of roomPos) { const { x, y } = convert2Coord(pos); bounds.x1 = bounds.x1 === undefined ? x : Math.min(bounds.x1, x); bounds.y1 = bounds.y1 === undefined ? y : Math.min(bounds.y1, y); bounds.x2 = bounds.x2 === undefined ? x : Math.max(bounds.x2, x); bounds.y2 = bounds.y2 === undefined ? y : Math.max(bounds.y2, y); } if (bounds.x1 === undefined || bounds.y1 === undefined || (bounds.x2 === undefined && bounds.y2 === undefined)) { // eslint-disable-next-line no-console console.log("Room bounds are invalid"); process.exit(-1); } const size = { width: bounds.x2 - bounds.x1 + 1, height: bounds.y2 - bounds.y1 + 1 }; const name = `level${id}`; const layoutMatrix = newArray2D(size, -1); for (let y = bounds.y1; y <= bounds.y2; y++) { for (let x = bounds.x1; x <= bounds.x2; x++) { const pos = convert2Pos(x, y); if (matrix[pos] > 0) { layoutMatrix[y - bounds.y1][x - bounds.x1] = matrix[pos]; } } } const layout = layoutMatrix.reduce((result, line) => { return result.concat(line); }, []); let type = PrinceJS.Level.TYPE_DUNGEON; if ([4, 5, 6, 10, 11, 14].includes(number)) { type = PrinceJS.Level.TYPE_PALACE; } let guard = PrinceJS.Level.GUARD_NORMAL; if ([6].includes(number)) { guard = PrinceJS.Level.GUARD_FAT; } else if ([13].includes(number)) { guard = PrinceJS.Level.GUARD_JAFFAR; } return { id, number, name, size, type, guard, layout, rooms: data.level.rooms.room, events: data.level.events.event, prince: data.level.prince }; } function transformLevel(spec) { const format = { id: spec.id, number: spec.number, file: spec.name, name: spec.name, size: spec.size, type: spec.type, room: [], guards: [], events: [] }; for (let j = 0; j < format.size.height; j++) { for (let i = 0; i < format.size.width; i++) { const n = j * format.size.width + i; format.room[n] = {}; format.room[n].id = spec.layout[n]; let next = 1; let eventID; if (spec.layout[n] !== -1) { // Copy tiles format.room[n].tile = []; for (let l = 0; l < 30; l++) { format.room[n].tile[l] = {}; format.room[n].tile[l].element = parseInt(spec.rooms[spec.layout[n] - 1].tile[l].element, 10); format.room[n].tile[l].modifier = parseInt(spec.rooms[spec.layout[n] - 1].tile[l].modifier, 10); switch (format.room[n].tile[l].element & 0x1f) { case PrinceJS.Level.TILE_WALL: if (format.room[n].tile[l].modifier > 1) { format.room[n].tile[l].modifier = 0; } break; case PrinceJS.Level.TILE_SPACE: if ([124, 255].includes(format.room[n].tile[l].modifier)) { format.room[n].tile[l].modifier = 0; } break; case PrinceJS.Level.TILE_FLOOR: if ([3].includes(format.room[n].tile[l].modifier)) { format.room[n].tile[l].modifier = 2; break; } if ([124, 255].includes(format.room[n].tile[l].modifier)) { if (format.type === PrinceJS.Level.TYPE_DUNGEON) { format.room[n].tile[l].modifier = 0; } else { format.room[n].tile[l].modifier = 2; } } break; case PrinceJS.Level.TILE_LOOSE_BOARD: // Put modifier 1 for stuck board loose (modifier bit m: rrmccccc) Pag. 11 pdf POP Spec File format format.room[n].tile[l].modifier = (format.room[n].tile[l].element & 0x20) >> 5; break; case PrinceJS.Level.TILE_GATE: if ([2].includes(format.room[n].tile[l].modifier)) { format.room[n].tile[l].modifier = 0; } break; case PrinceJS.Level.TILE_DROP_BUTTON: case PrinceJS.Level.TILE_RAISE_BUTTON: eventID = format.room[n].tile[l].modifier; if (typeof format.events[eventID] === "undefined") { next = 1; while (next && eventID < 256) { format.events[eventID] = {}; format.events[eventID].number = parseInt(spec.events[eventID].number, 10); format.events[eventID].room = parseInt(spec.events[eventID].room, 10); format.events[eventID].location = parseInt(spec.events[eventID].location, 10); next = format.events[eventID].next = parseInt(spec.events[eventID].next, 10); eventID++; } } break; } format.room[n].tile[l].element &= 0x1f; } // Push guards if any const guard = spec.rooms[spec.layout[n] - 1].guard; const location = parseInt(guard.location, 10); if (location > 0 && location <= 30) { const newGuard = {}; newGuard.room = format.room[n].id; newGuard.location = location - 1; newGuard.skill = parseInt(guard.skill, 10); newGuard.colors = spec.guard === PrinceJS.Level.GUARD_NORMAL ? parseInt(guard.colors, 10) || 1 : 0; newGuard.type = spec.guard; newGuard.direction = parseInt(guard.direction, 10) === 1 ? 1 : -1; format.guards.push(newGuard); } } } } format.prince = {}; format.prince.location = parseInt(spec.prince.location, 10) - 1; format.prince.room = parseInt(spec.prince.room, 10); format.prince.direction = parseInt(spec.prince.direction, 10) === 1 ? 1 : -1; if ([1, 13].includes(spec.number)) { format.prince.direction = -format.prince.direction; } if ([1, 7, 13].includes(spec.number)) { format.prince.turn = false; } if ([1].includes(spec.number)) { format.prince.offset = 7; format.prince.sword = false; } if ([7].includes(spec.number)) { format.prince.cameraRoom = 1; } return format; } function newArray(size, value) { return new Array(size).fill(value); } function newArray2D({ width, height }, value) { return new Array(height).fill(null).map(() => new Array(width).fill(value)); } function convert2Pos(x, y) { return y * SIZE + x; } function convert2Coord(pos) { return { x: pos % SIZE, y: Math.trunc(pos / SIZE) }; } 98 - Own/level1.xml 0000644 00000131723 15043425235 0007571 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2022-03-15 17:04:56 with apoplexy v3.15 (May 2021). --> <level number="1"> <rooms> <room number="1"> <tile element="30" modifier="0" /> <tile element="0" modifier="2" /> <tile element="19" modifier="0" /> <tile element="21" modifier="0" /> <tile element="4" modifier="0" /> <tile element="30" modifier="0" /> <tile element="0" modifier="2" /> <tile element="18" modifier="0" /> <tile element="20" modifier="0" /> <tile element="11" modifier="0" /> <tile element="3" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="3" /> <tile element="11" modifier="0" /> <tile element="20" modifier="0" /> <tile element="11" modifier="0" /> <tile element="2" modifier="0" /> <tile element="18" modifier="0" /> <tile element="4" modifier="0" /> <tile element="11" modifier="0" /> <tile element="4" modifier="0" /> <tile element="1" modifier="1" /> <tile element="0" modifier="1" /> <tile element="2" modifier="0" /> <tile element="20" modifier="0" /> <tile element="11" modifier="0" /> <tile element="2" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="2" right="4" up="3" down="5" /> </room> <room number="2"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="16" modifier="0" /> <tile element="17" modifier="0" /> <tile element="3" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="1" up="0" down="0" /> </room> <room number="3"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="11" modifier="0" /> <tile element="15" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="11" modifier="0" /> <tile element="10" modifier="2" /> <tile element="15" modifier="3" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="0" right="0" up="0" down="1" /> </room> <room number="4"> <tile element="16" modifier="0" /> <tile element="17" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="1" right="0" up="0" down="0" /> </room> <room number="5"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="2" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <tile element="20" modifier="0" /> <tile element="11" modifier="0" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="1" /> <tile element="19" modifier="0" /> <tile element="1" modifier="2" /> <tile element="19" modifier="0" /> <tile element="14" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="17" direction="2" skill="7" colors="7" /> <links left="0" right="0" up="1" down="0" /> </room> <room number="6"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="0" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="7"> <tile element="52" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="14" modifier="0" /> <tile element="1" modifier="1" /> <tile element="21" modifier="0" /> <tile element="36" modifier="2" /> <tile element="35" modifier="0" /> <tile element="1" modifier="2" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="14" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="34" modifier="0" /> <tile element="19" modifier="0" /> <tile element="35" modifier="0" /> <guard location="12" direction="1" skill="2" colors="3" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="8"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="30" modifier="0" /> <tile element="35" modifier="0" /> <tile element="10" modifier="1" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="9"> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="0" modifier="2" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="51" modifier="0" /> <tile element="47" modifier="5" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="35" modifier="0" /> <tile element="11" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="1" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="10"> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="21" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="2" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="11"> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="33" modifier="1" /> <tile element="47" modifier="4" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="1" modifier="2" /> <tile element="1" modifier="2" /> <tile element="35" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="14" direction="1" skill="1" colors="1" /> <links left="18" right="0" up="0" down="0" /> </room> <room number="12"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="30" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="19" modifier="0" /> <tile element="10" modifier="1" /> <tile element="35" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="2" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="13"> <tile element="21" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="12" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="33" modifier="1" /> <tile element="42" modifier="5" /> <tile element="38" modifier="3" /> <tile element="36" modifier="1" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="42" modifier="1" /> <tile element="35" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="14"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="15"> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="0" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="21" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="30" modifier="0" /> <tile element="14" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="11" direction="1" skill="1" colors="1" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="16"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="1" modifier="1" /> <tile element="14" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="19" modifier="0" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="1" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="17"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="18"> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="38" modifier="2" /> <tile element="51" modifier="0" /> <tile element="11" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="47" modifier="0" /> <tile element="35" modifier="0" /> <tile element="36" modifier="2" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="1" /> <tile element="30" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="1" /> <tile element="3" modifier="0" /> <tile element="10" modifier="1" /> <tile element="1" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="0" right="11" up="0" down="0" /> </room> <room number="19"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="30" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="34" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="19" modifier="0" /> <tile element="35" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="20"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="51" modifier="0" /> <tile element="42" modifier="2" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="30" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="0" modifier="2" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="35" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="14" modifier="0" /> <tile element="3" modifier="0" /> <guard location="0" direction="1" skill="2" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="21"> <tile element="1" modifier="1" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="33" modifier="255" /> <tile element="35" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="22"> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="33" modifier="1" /> <tile element="30" modifier="0" /> <tile element="20" modifier="1" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="23"> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="16" modifier="0" /> <tile element="49" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="2" /> <tile element="35" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="2" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="1" modifier="1" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="1" modifier="1" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="0" down="0" /> </room> <room number="24"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="1" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="30" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="21" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="30" modifier="0" /> <tile element="35" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="20" modifier="0" /> <guard location="11" direction="1" skill="3" colors="6" /> <links left="0" right="0" up="0" down="0" /> </room> </rooms> <events> <event number="1" room="1" location="5" next="1" /> <event number="2" room="1" location="24" next="1" /> <event number="3" room="1" location="22" next="0" /> <event number="4" room="4" location="1" next="0" /> <event number="5" room="18" location="10" next="0" /> <event number="6" room="23" location="14" next="0" /> <event number="7" room="15" location="10" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" next="0" /> <event number="21" room="8" location="25" next="0" /> <event number="22" room="15" location="22" next="1" /> <event number="23" room="15" location="19" next="1" /> <event number="24" room="5" location="2" next="0" /> <event number="25" room="3" location="32" next="0" /> <event number="26" room="2" location="30" next="1" /> <event number="27" room="1" location="26" next="0" /> <event number="28" room="2" location="30" next="1" /> <event number="29" room="1" location="26" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" /> <event number="33" room="3" location="14" next="0" /> <event number="34" room="3" location="23" next="1" /> <event number="35" room="3" location="14" next="0" /> <event number="36" room="19" location="29" next="1" /> <event number="37" room="2" location="22" next="0" /> <event number="38" room="1" location="18" next="0" /> <event number="39" room="1" location="18" next="0" /> <event number="40" room="1" location="18" next="0" /> <event 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/> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 2" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level2.plv" /> <field key="Time Created" value="2022-03-15 16:01:53" /> <field key="Time Last Modified" value="2022-03-15 17:04:56" /> <field key="Original Level Number" value="2" /> </userdata> </level> 98 - Own/level2.xml 0000644 00000131507 15043425235 0007572 0 ustar 00 <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2022-02-15 16:02:22 with apoplexy v3.15 (May 2021). --> <level number="2"> <rooms> <room number="1"> <tile element="20" modifier="1" /> <tile element="16" modifier="0" /> <tile element="17" modifier="0" /> <tile element="15" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="4" modifier="0" /> 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element="11" modifier="0" /> <tile element="20" modifier="1" /> <guard location="14" direction="1" skill="7" colors="6" /> <links left="7" right="0" up="19" down="24" /> </room> <room number="15"> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="2" /> <tile element="18" modifier="0" /> <tile element="2" modifier="0" /> <tile element="35" modifier="0" /> <tile element="2" modifier="0" /> <tile element="21" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="1" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="18" modifier="0" /> <tile element="2" modifier="0" /> <tile element="35" modifier="0" /> <tile element="2" modifier="0" /> <tile element="21" modifier="0" /> <tile element="10" modifier="1" /> <tile element="20" modifier="1" /> <tile element="52" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="1" /> <tile 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element="0" modifier="2" /> <tile element="0" modifier="3" /> <tile element="0" modifier="2" /> <tile element="0" modifier="3" /> <tile element="0" modifier="2" /> <tile element="20" modifier="0" /> <tile element="20" modifier="1" /> <tile element="20" modifier="1" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="10" modifier="2" /> <tile element="3" modifier="0" /> <tile element="20" modifier="1" /> <tile element="3" modifier="0" /> <tile element="0" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="0" right="0" up="22" down="14" /> </room> <room number="20"> <tile element="30" modifier="0" /> <tile element="30" modifier="0" /> <tile element="1" modifier="0" /> <tile element="9" modifier="0" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="9" modifier="0" /> <tile element="10" modifier="3" /> <tile element="20" modifier="1" /> <tile element="1" modifier="1" /> <tile element="33" modifier="1" /> <tile element="1" modifier="0" /> <tile element="8" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="2" /> <tile element="8" modifier="0" /> <tile element="0" modifier="1" /> <tile element="20" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" 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location="8" next="0" /> <event number="2" room="12" location="1" next="0" /> <event number="3" room="12" location="1" next="0" /> <event number="4" room="9" location="14" next="0" /> <event number="5" room="17" location="16" next="0" /> <event number="6" room="8" location="10" next="0" /> <event number="7" room="7" location="26" next="0" /> <event number="8" room="11" location="20" next="1" /> <event number="9" room="1" location="7" next="0" /> <event number="10" room="5" location="10" next="1" /> <event number="11" room="11" location="19" next="1" /> <event number="12" room="1" location="7" next="0" /> <event number="13" room="5" location="10" next="0" /> <event number="14" room="8" location="10" next="0" /> <event number="15" room="5" location="10" next="0" /> <event number="16" room="5" location="10" next="1" /> <event number="17" room="5" location="6" next="0" /> <event number="18" room="5" location="10" next="0" /> <event number="19" room="4" location="20" next="0" /> <event 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