Файловый менеджер - Редактировать - /home/jogoso94/public_html/static/img/logo/0 - Original.zip
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Filename" value=".///levels/level7.plv" /> <field key="Time Created" value="2021-06-01 16:11:50" /> <field key="Time Last Modified" value="2021-06-01 18:12:37" /> <field key="Original Level Number" value="7" /> </userdata> </level> PK ��[x|;t� t� princess.xmlnu �[��� <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 18:13:06 with apoplexy v3.15 (May 2021). --> <level number="14"> <rooms> <room number="1"> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="12" modifier="0" /> <tile element="33" modifier="0" /> <tile element="51" modifier="0" /> <tile element="55" modifier="0" /> <tile element="56" modifier="0" /> <tile element="51" modifier="0" /> <tile element="55" modifier="0" 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<tile element="52" modifier="1" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="23" up="0" down="2" /> </room> <room number="10"> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="2" modifier="0" /> <tile element="20" modifier="0" 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<tile element="14" modifier="0" /> <tile element="3" modifier="0" /> <guard location="0" direction="1" skill="2" colors="255" /> <links left="24" right="12" up="0" down="16" /> </room> <room number="21"> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="33" modifier="255" /> <tile element="35" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" 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<event number="255" room="19" location="8" next="1" /> <event number="256" room="16" location="24" next="1" /> </events> <prince room="4" location="15" direction="2" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Princess level" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/princess.plv" /> <field key="Time Created" value="2021-06-01 16:11:50" /> <field key="Time Last Modified" value="2021-06-01 18:13:06" /> <field key="Original Level Number" value="14" /> </userdata> </level> PK ��[����'� '� level1.xmlnu �[��� <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 18:12:08 with apoplexy v3.15 (May 2021). --> <level number="1"> <rooms> <room number="1"> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" 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colors="255" /> <links left="5" right="0" up="0" down="2" /> </room> <room number="2"> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile 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/> <field key="Original Level Number" value="1" /> </userdata> </level> PK ��[%�z�� � level3.xmlnu �[��� <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 18:12:17 with apoplexy v3.15 (May 2021). --> <level number="3"> <rooms> <room number="1"> <tile element="1" modifier="1" /> <tile element="47" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="11" modifier="0" /> <tile element="1" modifier="0" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="53" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> 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skill="255" colors="255" /> <links left="23" right="4" up="0" down="10" /> </room> </rooms> <events> <event number="1" room="8" location="10" next="0" /> <event number="2" room="7" location="27" next="1" /> <event number="3" room="10" location="19" next="0" /> <event number="4" room="10" location="19" next="0" /> <event number="5" room="10" location="19" next="0" /> <event number="6" room="8" location="30" next="0" /> <event number="7" room="8" location="24" next="0" /> <event number="8" room="1" location="30" next="1" /> <event number="9" room="1" location="28" next="1" /> <event number="10" room="7" location="27" next="0" /> <event number="11" room="5" location="30" next="1" /> <event number="12" room="8" location="30" next="0" /> <event number="13" room="1" location="30" next="1" /> <event number="14" room="1" location="28" next="0" /> <event number="15" room="1" location="10" next="1" /> <event number="16" room="1" location="8" next="0" /> <event number="17" room="5" location="10" 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element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="1" colors="255" /> <links left="2" right="24" up="0" down="0" /> </room> <room number="23"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" 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modifier="2" /> <tile element="51" modifier="0" /> <tile element="50" modifier="0" /> <tile element="33" modifier="2" /> <tile element="33" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="2" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="52" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="8" direction="2" skill="4" colors="5" /> <links left="1" right="2" up="14" down="0" /> </room> <room number="16"> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="33" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="1" modifier="1" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="33" modifier="2" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile 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modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="0" right="6" up="12" down="0" /> </room> <room number="18"> <tile element="33" modifier="0" /> <tile element="33" modifier="255" /> <tile element="33" modifier="255" /> <tile element="33" modifier="255" /> <tile element="33" modifier="255" /> <tile element="33" modifier="255" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" 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element="20" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="2" modifier="0" /> <guard location="9" direction="1" skill="4" colors="5" /> <links left="19" right="24" up="20" down="0" /> </room> <room number="23"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="1" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="255" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="0" right="0" up="3" down="0" /> </room> <room number="24"> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="2" /> <tile element="0" modifier="1" /> <tile element="11" modifier="0" /> <tile element="11" modifier="0" /> <tile element="51" modifier="0" /> <tile element="48" modifier="0" /> <tile element="49" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="34" modifier="0" /> <tile element="34" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="1" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="1" skill="1" colors="255" /> <links left="22" right="16" up="0" down="5" /> </room> </rooms> <events> <event number="1" room="24" location="17" next="0" /> <event number="2" room="2" location="18" next="0" /> <event number="3" room="2" location="18" next="0" /> <event number="4" room="2" location="18" next="0" /> <event number="5" room="2" location="18" next="0" /> <event number="6" room="19" location="19" next="1" /> <event number="7" room="2" location="18" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" next="0" /> <event number="21" room="8" location="25" next="0" /> <event number="22" room="15" location="22" next="1" /> <event number="23" room="15" location="19" next="1" /> <event number="24" room="5" location="2" next="0" /> <event number="25" room="3" location="32" next="0" /> <event number="26" room="2" location="30" next="1" /> <event number="27" room="1" location="26" next="0" /> <event number="28" room="2" location="30" next="1" /> <event number="29" room="1" location="26" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" /> <event number="33" room="3" location="14" next="0" /> <event number="34" room="3" location="23" next="1" /> <event number="35" room="3" location="14" next="0" /> <event number="36" room="19" location="29" next="1" /> <event number="37" room="2" location="22" next="0" /> <event number="38" room="1" location="18" next="0" /> <event number="39" room="1" location="18" next="0" /> <event number="40" room="1" location="18" next="0" /> <event number="41" room="12" 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fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 11" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level11.plv" /> <field key="Time Created" value="2021-06-01 16:11:50" /> <field key="Time Last Modified" value="2021-06-01 18:12:54" /> <field key="Original Level Number" value="11" /> </userdata> </level> PK ��[\��b� b� level5.xmlnu �[��� <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 18:12:27 with apoplexy v3.15 (May 2021). --> <level number="5"> <rooms> <room number="1"> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile 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</room> <room number="13"> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="12" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="33" modifier="1" /> <tile element="42" modifier="5" /> <tile element="38" modifier="3" /> <tile element="36" modifier="1" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="42" modifier="1" /> <tile element="35" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="15" right="7" up="8" down="0" /> </room> <room number="14"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="21" down="0" /> </room> <room number="15"> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="11" direction="1" skill="1" colors="1" /> <links left="16" right="13" up="12" down="17" /> </room> <room number="16"> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="33" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="19" right="15" up="20" down="0" /> </room> <room number="17"> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="14" modifier="0" /> <tile element="14" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="0" right="0" up="15" down="0" /> </room> <room number="18"> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="38" modifier="2" /> <tile element="51" modifier="0" /> <tile element="11" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="47" modifier="0" /> <tile element="35" modifier="0" /> <tile element="36" modifier="2" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="3" modifier="0" /> <tile element="10" modifier="1" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="7" right="11" up="0" down="0" /> </room> <room number="19"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="34" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="21" right="16" up="24" down="0" /> </room> <room number="20"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="51" modifier="0" /> <tile element="42" modifier="2" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="33" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="2" modifier="0" /> <tile element="2" modifier="0" /> <tile element="14" modifier="0" /> <tile element="3" modifier="0" /> <guard location="0" direction="1" skill="2" colors="255" /> <links left="24" right="12" up="0" down="16" /> </room> <room number="21"> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="255" /> <tile element="35" modifier="0" /> <tile element="51" modifier="0" /> <tile element="33" modifier="1" /> <tile element="51" modifier="0" /> <tile element="33" modifier="255" /> <tile element="35" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="255" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <guard location="0" direction="2" skill="255" colors="255" /> <links left="2" right="19" up="23" down="14" /> </room> <room number="22"> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" 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element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="19" modifier="0" /> <tile element="16" modifier="0" /> <tile element="49" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="0" /> <tile element="20" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="33" modifier="0" /> <guard location="0" direction="1" skill="255" colors="255" /> <links left="9" right="24" up="0" down="21" /> </room> <room number="24"> <tile element="52" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="20" modifier="0" /> <tile element="52" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="1" /> <tile element="52" modifier="0" /> <tile element="35" modifier="0" /> <tile element="1" modifier="1" /> <tile element="19" modifier="0" /> <tile element="19" modifier="0" /> <tile element="1" modifier="0" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="1" /> <tile element="0" modifier="0" /> <tile element="52" modifier="0" /> <tile element="3" modifier="0" /> <tile element="1" modifier="0" /> <tile element="1" modifier="1" /> <tile element="1" modifier="0" /> <tile element="33" modifier="0" /> <tile element="35" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="46" modifier="0" /> <tile element="20" modifier="0" /> <guard location="11" direction="1" skill="3" colors="6" /> <links left="23" right="20" up="0" down="19" /> </room> </rooms> <events> <event number="1" room="7" location="10" next="1" /> <event number="2" room="18" location="10" next="0" /> <event number="3" room="7" location="10" next="0" /> <event number="4" room="13" location="16" next="0" /> <event number="5" room="18" location="10" next="0" /> <event number="6" room="23" location="14" next="0" /> <event number="7" room="15" location="10" next="0" /> <event number="8" room="18" location="10" next="1" /> <event number="9" room="15" location="10" next="0" /> <event number="10" room="7" location="10" next="0" /> <event number="11" room="1" location="18" next="0" /> <event number="12" room="5" location="2" next="0" /> <event number="13" room="15" location="22" next="1" /> <event number="14" room="15" location="19" next="1" /> <event number="15" room="5" location="2" next="0" /> <event number="16" room="15" location="22" next="1" /> <event number="17" room="15" location="19" next="1" /> <event number="18" room="5" location="2" next="0" /> <event number="19" room="18" location="24" next="1" /> <event number="20" room="10" location="29" next="0" /> <event number="21" room="8" location="25" next="0" /> <event number="22" room="15" location="22" next="1" /> <event number="23" room="15" location="19" next="1" /> <event number="24" room="5" location="2" next="0" /> <event number="25" room="3" location="32" next="0" /> <event number="26" room="2" location="30" next="1" /> <event number="27" room="1" location="26" next="0" /> <event number="28" room="2" location="30" next="1" /> <event number="29" room="1" location="26" next="0" /> <event number="30" room="19" location="29" next="1" /> <event number="31" room="2" location="22" next="0" /> <event number="32" room="3" location="23" next="1" /> <event number="33" room="3" location="14" next="0" /> <event number="34" room="3" location="23" next="1" /> <event number="35" room="3" location="14" next="0" /> <event number="36" room="19" location="29" next="1" /> <event number="37" room="2" location="22" next="0" /> <event number="38" room="1" location="18" next="0" /> <event number="39" room="1" location="18" next="0" /> <event number="40" room="1" location="18" next="0" /> <event number="41" room="12" location="8" next="1" /> <event number="42" room="12" location="4" next="1" /> <event number="43" room="3" location="26" next="1" /> <event number="44" room="3" location="11" next="1" /> <event number="45" room="19" location="14" next="1" /> <event number="46" room="19" location="12" next="1" /> <event number="47" room="19" location="8" next="1" /> <event number="48" room="16" location="24" next="1" /> <event number="49" room="16" location="19" next="1" /> <event number="50" room="16" location="15" next="1" /> <event number="51" room="16" location="10" 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/> </events> <prince room="1" location="17" direction="1" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 4" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level4.plv" /> <field key="Time Created" value="2021-06-01 16:11:50" /> <field key="Time Last Modified" value="2021-06-01 18:12:23" /> <field key="Original Level Number" value="4" /> </userdata> </level> PK ��[�,F�@� @� level12a.xmlnu �[��� <?xml version="1.0" encoding="UTF-8" ?> <!-- PoP1 level, exported 2021-06-01 18:12:58 with apoplexy v3.15 (May 2021). --> <level number="12"> <rooms> <room number="1"> <tile element="35" modifier="0" /> <tile element="33" modifier="1" /> <tile element="35" modifier="0" /> <tile element="0" modifier="0" /> <tile element="0" modifier="3" /> <tile element="0" modifier="1" /> <tile 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location="32" next="0" /> <event number="254" room="0" location="1" next="1" /> <event number="255" room="31" location="32" next="0" /> <event number="256" room="0" location="1" next="1" /> </events> <prince room="3" location="25" direction="1" /> <userdata fields="9"> <field key="Editor Name" value="apoplexy" /> <field key="Editor Version" value="v3.15 (May 2021)" /> <field key="Level Author" value="apoplexy user" /> <field key="Level Title" value="Level 12a" /> <field key="Level Description" value="" /> <field key="Original Filename" value=".///levels/level12a.plv" /> <field key="Time Created" value="2021-06-01 16:11:50" /> <field key="Time Last Modified" value="2021-06-01 18:12:58" /> <field key="Original Level Number" value="12" /> </userdata> </level> PK ��[\@tv� v� level7.xmlnu �[��� PK ��[x|;t� t� �� princess.xmlnu �[��� PK ��[����'� '� `h level1.xmlnu �[��� PK ��[%�z�� � � level3.xmlnu �[��� PK ��[�NZ<E� E� � level10.xmlnu �[��� PK ��[����� � �� level12b.xmlnu �[��� PK ��[�Vr�� �� �8 level6.xmlnu �[��� PK ��[^aH�/� /� �� level11.xmlnu �[��� PK ��[\��b� b� �� level5.xmlnu �[��� PK ��[��� � �T level2.xmlnu �[��� PK ��[H�M�C� C� � level8.xmlnu �[��� PK ��[҄ ��� �� /� level9.xmlnu �[��� PK ��[�0�DQ� Q� �o level4.xmlnu �[��� PK ��[�,F�@� @� }# level12a.xmlnu �[��� PK ��
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